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Nasus Build Guide by blades159

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author blades159

Nasus CDR Q FARM

blades159 Last updated on February 21, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

I wanted to make a build on Nasus because I play him a lot. I wanted to show a different way of how to play nasus, CDR nasus. I hope you like my build.


Guide Top

Runes

I choose Greater Mark of so you can get though armor easier. You can switch them with AD flats or per level if you want. I choose armor and Magic resist so you can survive the early game and farm up. You will take less damage from mages and AD. I also chose some CDR because even with frozen I also choose AD quints so you can still have some damage even though you are tanky.


Guide Top

Masteries

I go 0/21/9. I go for utility for the mana early game. You won't have mana issues early game but if you are spamming your e and w, you are going to be oom. I go for defend for some hp and cdr and some defence.


Guide Top

Skill Sequence

I choose Siphoning first for easier q farming. It is also your damage and lowers the cdr on q faster. You can choose your Wither, or the E. I suggest that you take e first if they are building armor. I chose wither when they have 3 and more ad champs. I choose E if there isn't a lot of ad or for the armor pen.


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Summoner Spells

Teleport Good for staying in lane, dragon fights, help with lanes and ganking.

Flash is for escaping and catching up. With exhaust and flash up, you will usually escape a one vs one or catch up from people running away.


Guide Top

Pros / Cons

Pros: With the runes not able to deny easily.
Able to stay long in a fight.
Tanky. A lot of armor and a decent amount of MR. Able to destroy there team with a q farm. Can come back in a game and win.
Able to stay in lane for a long time with passive.

Cons: Can be kited when exhaust and w are off cd.
Can be denied from ganks, or just counter picks.


Guide Top

Farming

During the laning phase, you usually want solo top. You should focus on farming your q, but shouldn't go to harass enemy champs if you are going to miss some farm. You want to farm farm farm to get the cdr then farm more.
NOTE: IF you are having trouble wait till a little later in the game or ask for a gank.


Guide Top

Other Spells TO USE

Ghost Good spell, can switch with flash.

Exhaust Good for chasing, shutting down ad, slowing.

Cleanse Can get rid of other summoner spells, and is good for escaping.

Heal Got a lot better with the new spells.
I honestly think other spells on nasus aren't that good.


Guide Top

Other Build Item.

If you already have a tank, and really don't want Cooldowns but you want attack damage then.

I spell the philo stone later in the game so I can get other items. I get Philo Stone so I can get the Gold Per 5 and health regen and mana regen.

Can be switched with

For tanky champs like you can get or


Guide Top

The End

THE END