Nasus Build Guide by DigiTaLSniPeR43
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
THIS IS MY FIRST GUIDE!!!!!!
Please help me to improve my guide but please don't just say bad things because it sucks. I'm ok with counstructive critcism just help me to IMPROVE. This is my first gudie meaning i'm still working out all the bugs
I consider Nasus a good champ in most situations in a game. That situation might be a team fight, 1v1 and so on. I have seen many situations were a Nasus was able to take down 2 or 3 champions at a time making a good champion on any team. He is able to be in a tank role but still put out tremendous amounts of damage. His Wither ability is able to keep people at bay. This all in all, is my guide to being able to do evering i have mentioned in my introduction. Thanks.
with my runes I havegone with more of a defenseive approah. I think Armor Pen(RED) it will help his q ability with damage and hia overall mid/late game. I have flat health with my yellows and Quintessence, as i said in my introduction Nasus is a tank to of course tanks need health. My blues are mana, once you have health you can stay in fights, well if you run out of mana you have to go back.
Thanks. P.S. i do realize have and gone are one word sorry.
I should say im not level 30 yet im level 27 I dont have all the masteries yet, sorry. I do believe however that I that have chosen accurate masteries. Considering Nasus is a tank he needs utility to stay in a fight longer. Having Nasus with offense he is able to kill in fights to. He already does lots of damage so what the heck add some more.
I have tried to do a hybrid of damage, health, and armor. With the Baron you can over 300 damage and 150 ap. Ninja Tabi give Nasus some speed and doge people will miss him he might survive ashes arrows for once. Trinity Force goes back to that hybrid I was talking about being able to do damage all around not just one area. Warmogs Armor is the bread and butter of health items being able to exetnd the health out to over 1000 for 1 item it will also go nicely along with Atma's Impaler. Atma's Impaler gives armor and good old crit chance plus 2 precent of your maximum health is turned into damage going along with warmogs armor its absolutly great. Hextech Gunblade is good because Nasus is in need of ap and ad plus it gives spellvamp and life steal i know it cost alot but with this build it shouldnt matter. When your fighting ap champs i dont recomend this get banshees veil,but ad people will run in terror from you they eill be hurting themself's and 100 armor cheap there is no prolems with this.
Siphoning Strike is a VERY poerful ability I have made it do over 500 damage because it was the first ability i got. When using this ability go for minons to it will increase your damage ALOT. Spirit Fire should be second, in early game getting people to fight you in it will demolish there health because of armor reduction. Wither is needs to be 3rd or 4th skill got it will help get away from people but also get that first blood, and of course your ult needs to be got every chance you get.
To tell you the turth i use these on most of my champs. Flash will help withier on the escaping part. jumping away while they run slow, prefect. Ignite will go well with your ULT because of the dps effect and early game getting that first blood while their behind the turret.