Nasus Build Guide by Thyroxine
Not Updated For Current Season
Top Lane Nasus
Alternative First Back
Vs. Heavy ADC
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Nasus with this build
|Tryndamere||This guy stands no chance against you. Use your W when he engages because it also reduces his attack speed over time but by half the amount of the slow.|
|Yasuo||Since you have no projectiles, Yasuo's Wind Wall is completely useless. Use your W on him whenever he engages.|
Hello! I'm Thyroxine, and I play on the OCE server. I have enjoyed playing Nasus ever since I started playing him. He has a lot of late game power, but he heavily relies on farm. This guide will help explain the ups and downs of Nasus and itemization and whatnot!
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Attack Damage
Pretty straightforward runes. These provide defense while also providing increased damage towards your Siphoning Strike.
You could also go for Greater Glyph of Scaling Magic Resist for more late game MR. You could also go for Greater Glyph of Cooldown Reduction or Greater Quintessence of Cooldown Reduction if you feel you want to get more Siphoning Strike stacks.
I roll with the 9/21/0 mastery set-up for Nasus. I suppose it's okay to go with 21/9/0 but then it means you have less resistances. Whatever floats your boat I suppose.
Pros / Cons
-Free farming = profit
-Weak early game
-Susceptible to CC
-Often focused in teamfights
FLASH- I always roll with Flash every Nasus game I play. I find it to be a very viable summoner spell and it is the most used summoner spell among level 30s.
TELEPORT- Teleport is my secondary summoner spell for Nasus. It provides a lot of global pressure and it just helps for when you want to get back to lane.
OTHER VIABLE SUMMONER SPELLS
GHOST- Ghost is a really viable spell. It is great for escaping ganks or engaging enemies. It is an alternative to Flash.
IGNITE- Ignite is another viable spell. It is great if you are feeling risky and want to increase your kill potential. This will mean you lose your Teleport.
SMITE- You are not jungling. You don't need this for a free minion every 40 seconds.
As Nasus, it is your goal to get as many Siphoning Strike stacks as you possibly can. I have found from previous experience that you don't really need kills while you're playing Nasus.
At level 1, your Siphoning Strike will deal 30 (+77) (+0) physical damage (with the default runes). This means you will need to click on a minion and use your Siphoning Strike when the minion is below 100 health. This will ensure a kill and a stack for your Siphoning Strike. Bear in mind that the stack bonus is doubled against champions, large monsters and super minions. If you are a good Nasus player, you will have over 100 stacks at 10 mins, 200 at 15, and 300 at 20.
Your early game is how you stack. You need to keep at a safe distance from champions like Lee Sin who have a skillshot which cannot pass through minions. Keep in mind that you have no ranged attacks and will be vulnerable to poke from champions like Teemo and Gnar.
Mid game, which is about the 15-20 minute mark, you should have well over 250 stacks on your Siphoning Strike, maybe close to 300. Laning phase will usually be done by this point so all you'll need to do is roam and get more stacks.
Late game is where teamfighting comes in. You're the tank of the team who will soak up all the damage while also dealing tons with your hugely stacked Siphoning Strike. Consider using your Fury of the Sands while teamfighting since the AoE will convert the % max Health into bonus attack damage, giving you even more damage with your Q, but only for the ult duration.
Thank you for taking the time to view my guide! I know it's not finished and might need some tweaks to it but let me know your thoughts in the discussion!