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Nasus Build Guide by Johfo

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Johfo

Nasus - Jungle/Solo

Johfo Last updated on August 25, 2011
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Team 1

[VS]

Team 2

Ability Sequence

2
3
5
7
9
Ability Key Q
4
10
12
13
Ability Key W
1
8
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 14

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 16


Guide Top

Welcome!

Nasus is not a champion many people jungle with, he's not that popular either.
As we all know having a jungler in the team gives a huge advantage.

This build focuses on Nasus jungle since most don't jungle with him, but this build also explains his other sides as a solo laner aswell and the different ways to play him.

Read the build before rating, thank you.


Guide Top

Pros & Cons

Pros
- High amounts of HP
- Passive life steal
- Great Farmer
- Epic DK skin
- strong slow
- Jungler

Cons
- Easily out of mana early game
- requires stacking 24/7
- low attack speed


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Anubis And Nasus

Anubis and Nasus are very similar in their looks. a dog who stands like men, both carrying staffs. Anubis was seen as a god by the ancient Egyptians.
Anbuis, god of the dead in our world.
Nasus, god of the dead in the league of legends.


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Nasus, The Curator of the Sands

The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire. There he was a respected and enlightened individual, having been made the Keeper of the Great Library. However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people. Unfortunately, there were others of his kind that believed they were more than protectors. They were under the egotistical delusion that they had ascended to become gods. War on Nasus's world was never more than a breath away, as these deluded others sought to enslave the people and establish a totalitarian sovereignty. In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekton, he was pulled through the cosmos to a summoning circle in Runeterra.

At first angered that he had been taken just as he was about to cripple the enemies of his people, Nasus' advanced intellect won out when he heard the pleas of mercy from the summoners. He learned that Runeterra was also filled with its own brand of injustice. This danger was no less threatening than what he had fought against at home, and champions were needed to protect the people of this world. Heeding the call, Nasus chose to take his place in the League of Legends, knowing that his brothers and sisters would carry on the fight back home. These days, he is the Curator of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert. However, recent disturbing news has reached the Keeper's ears - rumors that perhaps his brother had not in fact been left behind. If this were the case, the destruction of Renekton would quickly become Nasus' main priority, before this world too faces the threads of his brother's forked-tongue and endless ambition.

The Curator of the Sands, though contemplative, is not to be trifled with.


Guide Top

Skills

Siphoning Strike - Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strike's if he slays his target.
Nasus's next attack will deal 30/50/70/90/110 ( + ) physical damage. Siphoning Strike permanently gains 3 damage whenever it kills an enemy.
Cost
20/25/30/35/40 Mana
Range
300

This ability has no limits, it can become the strongest ability in the whole league of legends. stacking it up is very important. your main goal is to reach 200 enemies killed with siphoning strike, it will give a bonus of 600 damage to Siphoning Strike. that makes it 710! with a high critical strike chance and critical strike damage, these critical strikes can deal up to 2000 damage! it can even take much more but the limit is usually 2000.
the longest game i've been in with nasus was 80 minutes long. i had around 400 minions killed and i can bet 250-300 of them were killed with Siphoning Strike. the damage surpassed 2000 and i almost one hitted the enemy champions.
so remember to always stack this ability! there are no boundaries.

Wither - Nasus ages his target, decelerating their movement and attack speeds over 5 seconds.
Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by 3/6/9/12/15% each second for 5 seconds.
Cost
100/100/100/100/100 Mana
Range
700

A very strong ability that allowed nasus to catch up to his target. use this on a high attack speed champion just to lower his attack speed and make him less dangerous.

Spirit Fire - Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.
After a brief delay, the target area becomes desecrated for 5 seconds. Enemies in the area have their armor reduced by 20/25/30/35/40 and are dealt 20/34/48/62/76 (+0.2) magic damage each second.
Cost
70/85/100/115/130 Mana
Range
650

Spirit fire is a great ability for farming. especially for lowering the health of minions to an amount were you can last hit them with Siphoning Strike use it in ganks for low amounts of damage and decreased magic resistance.

Fury Of The Sands - Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 health. While the storm rages, he deals 3/4/5 (+0.01)% of nearby enemies' health each second (240 damage max per second) as magic damage and converts it into bonus attack damage.
Cost
150/150/150 Mana
Range
20

Nasus ultimate is usefull in many ways, the sandstorm takes damage and increases nasus damage. alongside that it grants him more health. what more can you ask for?

As you can see nasus has very simple skills, a empowered attack, a slow, a damage pool and a ultimate the makes him stronger. so using his abilities is very easy, the part that's hard is understanding how to play nasus. as presented in the chapters below.


Guide Top

Siphoning Strike

So as i said earlier Siphoning Strike can become the most powerfull spell, since it has NO limits at all. /league-of-legends/ability/siphoning-strike-183 So remember to always stack! even as a jungler


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Jungle/solo, what do i pick?

the next two champters will be all about jungling and solo, this chapter explains what makes both of them so good for you and what to pick/play

Is jungle Nasus or solo-lane Nasusthe best?
Well i KNOW that solo-lane Nasus is better than jungling Nasus. but that doesn't change a lot. what makes solo-lane so good for Nasus is that he can stack his Siphoning Strike faster and more efficient.
Nasusjungling doesn't mean that u can't stack his Siphoning Strike. stacking Siphoning Strike in jungle wont be a problem, it won't be as efficient as on the solo-lane.


Picking the right way to play him depends on two things;
- Is there another jungler in the team?
- Can i handle the solo-lane?

if there is another jungler available in the team, you should let him so you can have the solo-lane. If you are having problems holding the turret, getting kills or aren't used to solo laning then go jungle instead or start by laning with a partner. not being a good solo and losing turret wont help your team in any way.


So before picking solo or jungle think about this.


Guide Top

Jungling with Nasus

Jungling with nasus has it's ups and downs, maximizing the damage stacks with Siphoning Strike is very important from the start. jungling won't give you the same amount of stacks to increase the damage if Siphoning Strike as it would if you were laning. giving your team the upper hand is worth it though.

Nasus is a fast jungle with a huge advtantage from the other junglers. he has a huge AOE damage pool, and passive lifesteal. Im gonna go through all the steps to jungle in the right pattern.

1. start the game by buying a Cloth Armorand 5 Health Potion's and head over to the blue buff.
2. after taking out the blue buff continue with the wolfes.
3. take out the ancient reapers, no sweat about it
4. now you're smite should be ready so head onto the red buff.
5. go for golems.
6. now you can gank a lane or recall and buy items, it's up to you.
7. Pick both blue and red buff again and take out Dragon while you have the buffs.
The video will show you how to jungle with nasus. if reading the step-by-step guide was confusing this video should be much easier to understand.
Why not buy Tiamat as a jungler? i buy Tiamatwith nasus as a solo laner because it allows him to stack and remain in the lane for a long while, it's quite cheap and gives nasus the mana regen and damage he needs to farm up. getting the minons away with Spirit Fire and Tiamat wont allow the enemy champions to reach it. as a jungler you wont have that preasure, the blue buff will keep your mana up.


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Solo Lane

If you already have a jungler in the team, instantly pick the solo lane. solo lane makes last hitting minions much easier, at level 7 nasus can kill both the enemy champions alone, it's very easy of the jungler ganks. stacking up Siphoning Strike goes twice as fast on a solo lane. try a different skill sequence aswell, ranking up.

Tiamat- this item is probably the best item for nasus. and i mean THE BEST. nasus can easily put out Spirit Fire and kill the whole minions wave with one Siphoning Strike and a auto-attack.

His farming goes up with 200% Note; that killing 3 minions with one Siphoning Strike wont give you 3 extra stacks(9 increased damage), it will only give one stack.


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Skill Sequence

Use different skill sequences adapted for the different enviorments.
Luckily Nasus has abilities that allow him to work perfectly in both jungle and solo
Here's the solo-lane skill sequence. i prefer maxing out Wither before Spirit Fire but that's just me, do as you prefe rdoing it and what works best for YOU!
The normal jungle skill sequence. it will boost up your jungling quite a bit!


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Masteries

There is so many different masteries to choose. as a jungler i use masteries to enhance my jungling. solo lane is whatever you want actually.
The jungling masteries

21-9-0 this is the solo masteries i recommend and prefer having.


Guide Top

Runes

Picking Runes for Nasus can be quite tricky, it usually depends on how long the game will be(you don't know that so it can be tricky as i said). for shorter games as 3v3's or short 5v5's armor penetration Runes are most usefull, since Nasus high crit chance is gained late-game.
Critical strike damage is very usefull lategame, his crits are skyhigh with almost 40%+ crit damage just from runes!

It also depends on if you're gonna jungle or not. when jungling armor penetrstion is more convenient, if laning use critical strike damage runes. you wont crit that much after getting up your Phantom dancer, so these runes are more for late-game.

Runes as a jungling Nasus:
greater mark of desolationGreater Mark Of Desolation
greater quintessence of desolationGreater Quitessence Of Desolation
Greater Seal Of Alacrity
Greater Glyph Of Alacrity


These runes will speed up your Jungling, granting armor penetration and attack speed.

Runes as solo-lane Nasus
Greater Mark Of Furor
Greater Quintessence Of Furor
Greater Seal Of Clarity
Greater Glyph Of Furor

These are the runes I prefer to play with, you can change around the runes a bit if you want to.


Guide Top

Items - Jungler

Jungler

Cloth Armor
Health Potion
Start off the match with a cloth armor and 5 health potions.
Ninja Tabi
First time back, you will afford to buy Ninja Tabi

Infinity Edge
Infinity Edge will take a while to get, it's expensive but gives you huge amounts of damage
Sunfire Cape
Warmog's Armor
Next item up is a defense item, and a good one! getting sunfire cape will give you good amounts of health and armor along with the unique passive. Warmog's Armor will give you HUGE amounts of health. sometimes prefer to get the warmog's armor for the insane amounts of health.

Most games end before you finish your trinity force, the furthur into the game you get the more fun it gets to play Nasus.
Phantom Dancer
The Blood Thirster

The last two items that will finish your build. these items are not that important to buy in order. do you want more attack speed and critical strike chance? or do you want more lifesteal and attack damage?

Mercury's threads
Switch these with Ninja Tabi they're much better, especially because of the Tenacity.


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Items - Solo

Rejuvenation Bead
Faerie Charm

Boots of Speed
Tiamat
Mercury's Threads
These two items will make you insanely strong, and Tiamat will boost your farming alot!
Sheen
Trinity Force
Basically boost everything on nasus, adds a little bit of everything he needs.
Sunfire Cape
Warmog's Armor
Next item up is a defense item, and a good one! getting sunfire cape will give you good amounts of health and armor along with the unique passive. Warmog's Armor will give you HUGE amounts of health. sometimes prefer to get the warmog's armor for the insane amounts of health.
Infinity Edge
Phantom Dancer
Last items to boost up your damage and critical strike chance.


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Try out items

A fun way to build Nasus is to maximize his Damage and lifesteal fast!
build him like this;
Mercury's Treads
The Bloodthirster
The Bloodthirster
The Bloodthirster
Warmog's Armor
Youmuu's Ghostblade
The damage output is bizzare,but it doesn't work in most games. but fun to try ofc


Guide Top

Summoner Spells

Choosing the correct summoner spells makes a huge difference. let's go through all the summoner spells and take up what's good and what's bad about them when it comes to warwick using them.

Why Ghost insetad of Flash? Nasus needs the running speed to defeat the enemies in the lane that's why i pick Ghost instead of flash as Solo-lane Nasus
Why Flash instead of Ghost? when jungling with Nasus, ganking can be a risk, Flash is always great for surprises etc. it also saves you in most situations.

Exhaust - one of the strongest summoner spells you can get. It slows and reduces damage, what more do you need? this is a must have with Nasus
Heal - Heal can be a life saver in some situations and it makes people feel safer, but there's more summoner spells that can give you such much more. Nasus passive gives him lifesteal so dont worry about getting your health up.
Revive - instantly being revived can be usefull in some situations. though i would never use it.
Smite - Nasus is a jungler and jungling with smite is great! smite works great with every jungler and makes life so much easier!
Teleport - teleport is a summoner spell everyone loves. being able to move around the whole map is gives map control. if you're out of mana, low on health or need to buy something you can just recall, and then teleport back in a few seconds! very convenient for every mid player, i don't use it though.
Cleanse - a very strong summoner spell that removes any cc and lowers the durability by new ones. this is one of the best summoner spells yet no one uses it. although getting a pair for mercury threads or any kind of tenacity item will do.
Fortify - this summoner spell makes every friendly turret invulnerable for a short amount of time and grants it double attack speed. this summoner spell is most common for tanks to have, it's a very good summoner spell. if you are gonna have this ability make sure to have the mastery for it(50% splash damage) so all the minions will die.
Clarity - you won't need clarity since Tiamat will give you a decent amount of MP5, also grabbing the blue buff is a priority for jungling. You wont be out of mana that often.
Ignite - this summoner spell is good with every champion, it takes that last bar that they always get away with.
Rally - if you were thinking of using this summoner spell... just don't and if you use this summoner spell, uninstall the game.
Clairvoyance - a great summoner spell, leave this to the support champion in the team.
Flash - now this is THE BEST summoner spell on league of legends. it can be used to get abilities into range such as stuns,fears taunts slows, etc. or it can be used to get away in those moments. they think they're gonna get you than BAM! u just flashed through a wall and made it.
Ghost - is not as good for escaping as flash but when it comes to pursuing, ghost + some kind of slow on the opponent, will allow you to pursue with no problems at all.


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Gl&Hf

That's all you need to know! play him more and get better with him
this build is to help you play Nasus as a jungler and solo laner. the best ways to do it.
good luck!
//johfo