Nasus Build Guide by quigonquinn1
| Health | 3854.96 |
| Health Regen | 40.7 |
| Mana | 1410 |
| Mana Regen | 34.6 |
| Armor | 238 |
| Magic Resist | 101.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 10 |
| Attack Damage | 146.3 |
| Attack Speed | 31.015 |
| Crit Chance | 25%S |
| Crit Damage | 0% |
| Ability Power | 55 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence

1
3
5
8
9

4
14
15
17
18

2
7
10
12
13

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Chapter 1
Introduction
Hey guys, my name is quigonquinn1. I am a dedicated "LoL" player and enjoy looking up in-depth strategy and spending my time learning as much as possible about the game, hence my love for mobafire. When it comes to learning I not only am okay with (constructive) criticism, I WELCOME it! Especially with how much I have learned in just a few weeks. SO, without further adeou let's begin! :DPros
First, I'm going to show you the "Pros" of Nasus.
Pros:
Cons
Second, I'm going to show you the "Cons" of Nasus.
Cons:
- Extremely weak without proper farming
- Very item reliant
- Doesn't have much damage early on.
- Must get in close to deal most of his damage
Masteries
Third, I'm going to explain my masteries.
I chose to get all the attack speed and damage I could by getting that little bit of armour penatration, and that 2 extra damage against minions can actually help your last hitting significantly.
You can go 0/21/9 or 9/21/0 in your masteries but I prefer 21/9/0 so that I can play more offensively at level 6. However 9/21/0 or 0/21/9 can help you take a bit more poke so that you can secure your farm.
Runes
Now, here is the reasoning for my rune choices.
I got armour penatration marks and quints so that I could focus on my damage at level 6 where
Other viable runes
|
Offensive runes: |
SPACE |
Defensive runes: |
SPACE[/color |
Utility runes: |
Summoner Spells
Other viable choices.
-
I've had multiple instances where I'm in a laning against another ad bruiser for instance,
Irelia, and I was able to PUBSTOMP thanks to this spell. The true damage and reduction on heals is great for engagements to counter their lifesteal and get through their armour, a viable choice at nearly anytime. -
Again this spell was very helpful in some cases for things like chasing down their carries or just a burst of speed to get our of some sticky situations, another very viable option at nearly anytime. -
Like ignite it is a great spell for engagements, except this one can be used for chasing/escaping and it reduces their damage rather then increasing yours. -
Technically nasus can jungle but that's not what we are covering in the guide.
Non-viable summoner spells
-
just, why?....... -
again, why?....... -
I mean I guess it works but there are so many other, better, choices.
Skill Sequence
Time for the skill sequencing. I chose this ability sequence to max
Items
Finnaly here is why I chose these items.
Item choices:
-
this item is good for that bit of magic resistence and the reduction on the effects of cc is irreplaceable. -
The health and health regen are nice and it's active is great for escaping/chasing along with the synergy of
. -
This item has so many effects that I dont think that I could fit them all in one section so I'm just gonna say everything about this item is perfect for
Nasus. -
The health and armour are awesome for surving that focus from an ad carry such as
Ashe and like I said it has synergy with
. -
Has a passive that grants you extra Dps and gives you more armour and health, not much more to say. -
Along with it's passive giving you ad equal to 1.5% of your health it has armour and a possibility to crit, overall a great item for "off-tanks".
Other viable choices:
-
The extra magic resist is useful and it gives you increased attack speed and extra magic damage with your basic attacks, you can swap this out with atma's if their ap carry is doing the most damage -
Gives you a HUGE amount of magic resist and health regen along with a bit of movement speed to help out, you can swap this item out with sunfire cape if their ap carry is doing the most damage. -
A large amount of magic resist and armour along with it's amazing passive make this item a great choice for any tank. -
The 99 armour, attack speed reduction from the passive, and the 20% cooldown reduction make this item great to counter an ad carry, plus the cooldown reduction helps you keep your q farming up. -
If you are getting absoloutly wrecked by their ad carry this item can help out a ton. -
This item is viable on nasus due to the extra lifesteal and damage, and the passive allows you to snowball a bit harder late game.
Farm farm farm
ALWAYS FARM
Farming with
Warding
As always you should buy a
or two if you have enough gold left over and this picture will show you where to place them.

Thanks
Thanks go to:
"JhojJhoj" for the help with the coding and overall guide making,
"just1rape" for the great feedback,
"mobafire" for making an awesome website,
and finally whoever made the warding pic. I'm sorry that I don't know your name, I got the pic off of google :(
And lastly please don't rate my guide untill you've tried it :D
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