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Nasus Build Guide by TopLaneDemon

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TopLaneDemon

Nasus (SoloTopDemon)

TopLaneDemon Last updated on November 23, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
16
17
Ability Key E
6
11
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 6


Guide Top

Introduction

Hello everyone this build is strictly for Solo Lane Nasus. It grants great GP10 and allows alot of Resistance along with damage towards endgame. This is mainly so you can farm your Siphoning Strike without having to worry about being harassed because of your heavy Resistances. This is pretty much just so you can get to endgame and when you get there your damage will be crazy because of how much your Siphoning Strike is farmed and the Gold Per 10 items help you get your resistance items faster so your gaining alot of gold and very fast


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Runes

I choose these runes because 1 it really helps with beginning farming because minions have low armor so you dont really need pen for them 2 the CDR helps you farm with your Siphoning Strike much faster because obviously it cools down faster The Yellows however you can choose whatever you want Mine are pretty scattered because I never Bothered with the Yellows I never found them worth it..., Some possible Alternatives for runes though would be Attack Damage Penetration Reds and Quints.


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Masteries

The chosen Masteries are here because they give you higher AD along with some nice Pen and Lifesteal, If you dont like the damaging part for early game or find it to hard 2 work with until you get your resistance items Ie. Thornmail or Force of Nature (Depending on who your laneing against) Then I would try going for 8/21/1 for some early starting out Armor and MR.


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Items

The Items chosen are to give you a great ammount of GP10 along with a good deal of Resistances to all types of damage and when you get into late game your damage just spikes like crazy. If however you are going in first (Like you should be) and are dieing to fast then i'd switch out the Infinity Edge or instead of even getting IE you should grab (Depending on what the majority of damage they are dealing[AP or AD]) A Banshee's Veil or A Randiun's Omen. And if you dont seem to be doing enough damage (they are building alot of Armor) then switch out the IE for a Last Whisper


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Summoner Spells

The Summoner Spells I have chosen make you a great 1v1 fighter and really hard to lane/Dive against because Exhaust basically cuts away all of their damage, While Ignite Reduces their healing (If they get some high lifesteal or their team has someone like a Soraka) And does True Damage for those pesky tanks like Rammus,Galio,Etc.

If you want to change out the summoner spells These are others I would suggest: Teleport,Flash, Or Surge.


Guide Top

Summary

This guide is only for those who have a lot of patience to farm up early game and play defensive to come back and absolutely devastate late game along with being pretty much unkillable. It gives great damage along with some pretty sexy resistances. Overall Your items give great Resistance along with good damage, Your Summoner spells only further your potential in a 1v1, And it allows for you to serve as a tank for your team. (My First Guide) Please give all types of comments I would like to improve for the next guide I do.