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League of Legends Build Guide Author

Nasus Staph that Q [Top and Jungle Guide]

Last updated on June 5, 2013
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Team 1

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Table of Contents
Guide Top

Introduction



Hello Everyone,

My name is SpendeX and I have been playing Nasus for a while now. Thanks to this champion I have been able to climb the through Silver in less then 2 weeks. I would like to share my Nasus experience with everyone.



This guide focuses on the early laning phase and the team fights lategame. Nasus can and will turn into a Beast if you succeed in farming your Q. Therefore, it is important to itemize accordingly. This guide will give you the tools by maximizing your CDR without sacrificing tank.


Guide Top

Pros / Cons

The Pro's of Nasus:


High Sustain due passive
High Damage if you farmed your Q
Very strong Ult
Good pusher
Very strong Chaser
Anti-Carry Due To Wither

The Con's of Nasus:


Weak early game
No decent escapes
Lacks Damage w/o Farm
Kiteable in Team Fights


Guide Top

Skills

Soul Eater: Passive
Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% life-steal.

Explanation
This passive allows you to stay in lane for a very long time due to the free life-steal. You will need less health pots so you can spend your gold on wards or items.


Siphoning Strike: Q
Cooldown: 8 / 7 / 6 / 5 / 4
Cost: 20 Mana
Physical Damage: 30 / 50 / 70 / 90 / 110 (+ 100% AD) (+3 [+6] per enemy killed by Siphoning Strike)

Active: Nasus' next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains 3 stacked damage whenever it kills an enemy. This bonus is doubled to 6 stacked damage if the enemy killed is a champion, big monster or big minion.

Explanation
This skill allows Nasus to deal a huge amount of damage. If you farmed well early game Nasus will be very tanky (due his item build) but still deal a great amount of damage. I have done more than 1k damage to the enemies ADCs and APCs with one single Q.
Always be mindful of last hitting with this ability until it becomes second nature. Siphoning Strike resets your auto-attack, and also damages towers with the farm you've accumulated. Given


Wither: W
Range: 700
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 80 mana
Slow over 5 seconds from 35% to: 47% / 59% / 71% / 83% / 95%
Max attack speed slow: 23.5 / 29.5 / 35.5 / 41.5 / 47.5%

Active: Nasus ages his target, slowing their movement speed by 35% with an additional slowing effect increasing over the duration of the spell. The target's attack speed is also slowed by half the amount, initially slowed by 17.5% and increasing over the duration. If the duration of Wither is reduced, the added slowing effect is applied faster.

Explanation
This skill just destroys any AD carry and any champion which is Attack speed based. It reduces a huge amount of movement speed and attack speed. Wither allows you to escape and chase your enemies.
Cleanse or Quicksilver Sash does not work very well because the cooldown of this skill is only 6.6 seconds with maxed CDR at maxed rank.

Spirit Fire: E
Range: 650
Cooldown: 12
Cost: 70 / 85 / 100 / 115 / 130 mana
Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+ 60% AP)
Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+ 12% AP)
Total Magic Damage: 110 / 190 / 270 / 350 / 430 (+ 120% AP)
Armor Reduction: 20 / 25 / 30 / 35 / 40
Diameter of AoE: 800

Active: Nasus unleashes a spirit flame at a location for 5 seconds. Enemies caught in the area are dealt a burst of magic damage. Additionally, enemies in the area are dealt magic damage each second and have their armor reduced while on there and for 1 extra second.

Explanation
This skill is very useful in team fights. It deals a good amount of damage and shred the enemy's armor. Due to it's high mana cost this ability cannot be spammed. You should use it carefully.


Fury of the Sands: R
Cooldown: 120
Cost: 150 mana
Health Gained: 300 / 450 / 600
Max Health to Magic Damage Ratio Per Second: 3% / 4% / 5% (+ 1% per 100 AP)
Total Max Health to Magic Damage Ratio: 45% / 60% / 75% (+ 15% per 100 AP)
Total Magic Damage Possible (to a single enemy): 3600
Total Bonus Attack Damage Possible (from a single enemy): 229.5
Diameter of AoE: 350

Active: Nasus becomes empowered in the sandstorm for 15 seconds, gaining bonus health, 50 bonus attack range, and 100 bonus cast range.

Explanation
I LOVE THIS SKILL. It is one of the strongest ultimates in this game and it gives you a very good team fight potential. This skill makes you able to solo dragon at level 6 and make a very quick baron early game. This skill gives you health, does a lot of AoE magic damage and converts 6.375% of the damage done into bonus attack damage for himself.


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