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Build Guide by Amyourdeath

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Amyourdeath

Nasus - The lost Off-Tank

Amyourdeath Last updated on March 5, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
15
17
18
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

Nasus, The curator of the sands


Welcome to my first ever made build. This build is an off-tank build on Nasus, also in this build I try to make you love to play with Nasus.


Guide Top

Pros / Cons

Pros



Great Tank
Easy to learn
Armor pen skill
Useful ultimate

Cons



Hard to make the Q spell strong
Without a great team its useless
Sometimes you don't know which target you need to slow in teamfights


Guide Top

Runes

Greater Mark of Desolation
I think for Mark runes, these are the best for an off-Nasus, because it makes easier the Q farm, and in 1v1 or 1v2 fights you can easily crash them.

So, seals, I was thinking about for long time what I need to get to seals, but I've chosen the dodges seals, because of some dodges in teamfight can make you more uncrashable.

It's simply why I choose cooldown reduction, it makes faster the farm on Q.

With my masteries, start item, and these runes at start you can have 698 HP, which makes more durable on the lane with your passive.


Guide Top

Items

Core items





Heavy Magic Team





Heavy Damage Team




Guide Top

Gameplay

Early Game Lv 1-6



At early game start with a Doran's Blade, and go to your lane. (Take solo, if someone jungling.) At solo lane, you need to farm as more as you can, at lvl 6 you need to have around 1200-1600 gold. After lvl 6 go home, buy your Mercury's Treads and try to gank somewhere, or just farm. (At lv 6 you need to have 100-200 + dmg on your Q spell.)

Mid Game Lv 7-11



In mid game, at lvl 7-8-9 you need to farm your Q spell, and try to get the Golembuff. You can gank everywhere, but care about wards.

Late Game Lv 12-18



Late game, teamfights come and go. If you're in a teamfight try to put your E spell into the mid, and use your ultimate as fast as you can, in the fight. Your work is not to kill, so you must spam your Q on enemies, and no just lasthit.


Guide Top

End

Thanks for reading this build, rate+comment.

PS: Sry for my bad english.