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Nasus Build Guide by Priest From Moon

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Priest From Moon

Nasus:The Wrecking ball

Priest From Moon Last updated on August 31, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


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Introduction

Hi, im a summoner in EUNE(Platinum IV)and im a huge fan of sirhcez.I used to play nasus way too much since i like to farm a lot(that's my playstyle actually)so i like champions with stacks.I noticed that most of the builds were incapable of making you understand the use of Nasus so i will help you improve your nasus skill by 50% at least.That is my 1st guide so im waiting for some feedback :)


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Runes

The whole point with the runes i made is sustain.The more u sustain on your lane, the more stacks you have.The more stacks you have,the easier you carry.


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Masteries

Kind of same purpose with the runes.


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Items

Items on Nasus are helping him to be the ultimate tank,since his damage is provided from his Siphoning Strike(Q) and trinity helps you land crits with it,so you will need nothing more than these,it's the most viable build on top lane by far.


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Spells

Nasus is a tank.That means that he can take several damagewithout dying,so here comes ghost.Nasus escapes(and hunts)way too easy when he has Ghost,since he uses his W to get way too far from his opponents.Most of the times i have countered many ganks of an udyr with this combination.I don't say that flash is bad,just ghost better.Now,about the Teleport there's not much needed to be told.The faster you get back to your lane,the more stacks you have.Also you can use it to roam,like havethe homeguard and teleport to a ffriendly ward.Like that,you initiate a 2v1/3v2 fight which will probably end with some kills for your team and maybe a neutral objective(tower/dragon).


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Farming

When you are farming keep in your mind that all of your minions focus 1 minion.You should 1stly kill the minion that is focused by your ones and then go for the rest(prioritize tanks/super).


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Team Work

Since you are the tank,you are the front line of your team,trying to avoid the 1st line of the enemy team and ehad for the carrys.Ghost and Wither(W) will help you on that a lot.Try to make the enemy team use most of their spells(especially ultimates) on you so that your carries escape the danger.


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Pushing

What you basically do late game is leave your team on 4v5 and split push.Thanks to your stacks on Siphoning Strike (Q) you will rapidly destroy towers,When a teamfight errupts teleport on a ward to join the fight and make it 5v5 or 5v4(in this case someone (or maybe 2) will come to stop you, so by teleporting you get the advantage for your team on the teamfight).
!!WARNING!!Only Split-push when your teleport is not on cooldown!!