Nasus General Guide by Prop
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This will make you the ultimate doge.
If you follow this guide to the T you should win 90% of matchups with no help needed from the jungler (in our elo at least)
Whilst playing Nasus I would recommend listening to music as this helps me focus on stacks sometimes because I use the rhythm of the music to know when my Q is back up and the minions hp seems to decay to the beat sometimes which is pretty swag.
Greater Glyph of Cooldown Reduction
Greater Mark of Lethality
Greater Seal of Armor
Greater Quintessence of Armor
I like to go 21/9/0 on Nasus taking all the attack damage and cooldown reduction possible because as long as you can survive early game and farm your Q, build tank so you cannot be killed late game, you will show Malphite who is the unstoppable force. >
Thornmail or Banshee's Veil Thornmail if you're against someone like Master Yi or Jayce, Banshee's if you're against someone like Leblanc (from mid lane who is insanely fed) or Teemo
Final item can be any of the following:
Depending on how much cooldown reduction you have already you can get frozen heart if you wish but be careful not to go over 40%cdr any excess cdr is a waste of money. Warmogs is a pretty bad item usually because it just gives HP and a little bit of hp/5 but if you're so far ahead and just feel like being more beefy then just buy a Warmogs because you want to look like an even scarier dog.
Flash This summoner spell you probably never want to take... Even though it is the most common and generic summoner spell in the game, on Nasus you don't need this.
Ghost and Teleport
These are the bread and butter for Nasus, giving your team global map pressure with the teleport and with the combination of ghost and wither it is very difficult to get this dog off you.
For ranked, I would want the other team members to either pick defensive late game champions or early game champions because you don't really want anything to happen till 20 minutes in when playing Nasus. If you and your team can survive till this time and Nasus has 500+ stacks it's going to be pretty difficult for the enemy team to hold the line.
Pros / Cons
-Exceptional late game damage
-A near un-killable tank
-Very good sustain in lane
-Almost never loses lane
-Wither can guarantee a kill on the enemy champion usually
-Easily bullied and poked in lane (very difficult to shove out of lane though)
-If you have a slow-removing ability Nasus is very easy to kite.
-early game he is just a puppy that you can play with
-Nasus' team will get frustrated with the dog because all the dog wants to do is play fetch with his stacks.
Creeping / Jungling
This will be the easiest section to cover, if you want more details on what to do message me.
In one word:
any tank such as this champion is simple, don't get hit by cleavers and just focus on farming because you will not kill people like this (mundo, malphite, singed) Although if singed starts proxying your tower I would recommend calling for you jungler to help kill him
Once again just focus on farming, if they get too annoying and too ahead of themselves make sure to punish them by withering and Qing them to make sure you *****slap them back into their places. Master Yi (and other champions like him) may surprise you in how much damage they do at any point, they might do 1 dmg at level 1 but then suddenly 200dmg at level 2 so everytime they level up be prepared for anything. if master yi isn't level 6 and he just wasted his alpha strike (or is it out of mana) it would be a good time to use wither and engage because in a basic attack fight Nasus can win most duels (with the exception of Jax) since Nasus' Q has very low cooldown and mana usage.