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prime

Nautilus Build Guide by poptic

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author poptic

Nautilus, Fast jungle/Big Assist

poptic Last updated on July 1, 2014
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Ability Sequence

4
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Nautilus with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Lee Sin Lee sin doesn't have Damage to kill you, as well as his main Q causes him to jump to you. In my opinion and experience having a Lee Sin jump into you at level 3 is like a gift from god, Free early kill. Thank you please come again.
Guide Top

Introduction

Greetings,

My name is Josh, I have mained Nautilus for the past month and had huge success with him, losing very few games and usually ending with no deaths. I've decided to write my first guide, this is my first time posting so any help or suggestions are appreciated, thank you and I hope you enjoy my guide. :D


Nautilus is a Heavy tank champion who even looks the part. His slow movement speed and attack speed can make this champion look unappealing although when one looks past his sluggish movement and attack speed, his large pool of CC and tankiness can be seen. 3 out of 4 of his abilities offer some sort of CC as well as his passive causes a stun. When played correctly Nautilus can be an important asset to a team causing the enemy grief with every harpoon.


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Runes

For his runes I went with 9x armour and 9x scaling magic resist, I am aware of the nerf to the armour seals although I stick with them because I feel with Nautilus they are still effective because of his shield which is effected by armour causing the enemy to have to break through the shield before even starting at your health. For marks I went with attack speed which is pretty standard for Naut, although for Quints I prefer to use attack speed as well instead of movement speed, I find it to be hugely beneficial to jungle clear times as well as allows you that one extra hit in before your shield runs out.


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Pros / Cons

Pro's

    Faster then anticipated Jungle times with attack speed runes
    Can't be counter Jungled
    Brings huge cc to your team
    can help gank from level 4
    the later the game the tougher he gets
    Snowballs if played correctly

Nautilus's Build can be quite expensive and usually if you want to snowball and ensure your team succeeds it means you have to gank by level 4. It's also almost near impossible to counter jungle him, by level 3 your shield absorbs 150 hp + 15% of your hp which is quite a high health boost plus the extra damage on those attacks makes you scary to attack in the jungle not to mention the slow and if they are stupid enough to attack you at level 4 you can keep them cc'd until a teammate can assist with the kill.

Con's
    Can make or break a team
    Slow movement speed
    Can't really gank on his own
    Really expensive build
    Can be hard to master
    He's not a killer, He's a lover

Nautilus can require a little bit of fines when playing, his Q can get you into trouble if missed as well as long CD's on abilities can cause you to suffer if you can't land a skill shot. He is incredibly slow which is why I take ghost so i can get that extra speed when initiating for a gank or straight out chasing to get them into range of my Q. Most of the time Nautilus won't be taking the kill unless you build AP. With this build he is pretty weak when compared to other champions although what he lacks in damage he makes up for in his stun's / knock ups.


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Masteries

Masteries I decided to go with the extra ability power instead of building into the utility tree, I never find myself in a game too long until I get my full boots especially with Nautilus's ungodly Jungle times for a tank as well as his lower need for health potions.


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Creeping / Jungling

Inside the jungle you will require Blue most of the time in early game, I find usually 3-4 consecutive blues are enough until Nautilus no longer requires them as much. From blue you will want to move to wolves, using your first potion after wolves move down and get your red buff. I usually find myself with a slight cool down still left on my smite at this point. once you get red finish off the ghosts and kill the golems , moving back to wolves and hitting level 4. once level for look for ganks constantly seeing as your initiations are powerful and you can already tank a decent amount of damage. While jungling ensure your W is up all the time, while spamming E whenever it comes off cool down.