get
prime

Team Guide by 5pirit

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.



Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


6K
Views
2
Comments
0
Votes
League of Legends Build Guide Author 5pirit

Nautilus: Information Only EDIT: now includes Jungle build

5pirit Last updated on February 15, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Jarvan is my official build

Ability Sequence

4
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

This is just an information guide for anyone looking to play, it is not an actual guide. This will simply give the stats I can figure out. Please tell me if there is something important I am missing. The guides are not for the actual champions but for Nautilus.

EDIT: Look at Jarvan's build to see how to build him. This will give you immense ganking potential with the extra movespeed and give 40% CDR to lower his sheild cooldown to 10.8 seconds which will almost allow you to keep up the shield at all times.

I made large changes after reading stonewalls impression that helped to increase his potential IMO. I also added a runes and masteries section and an items section.


Guide Top

Champion Spotlight and Stonewall's BRILLIANCE

<iframe width="560" height="315" src="http://www.youtube.com/embed/IyOeyjwZT28" frameborder="0" allowfullscreen></iframe>

EDIT: Stonewall's first impression: http://rog.clgaming.net/blogs/stonewalls-jungle/5599-first-impressions-of-nautilus

Seriously, check out stonewall, he has a LOT of good information.


Guide Top

Abilities

Passive: Staggering Blow – Nautilus’ first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.

Immobilize Duration: .5/.75/1
Bonus Damage: 8/14/20/26/32/38/44/50/56/62/68/74/80/86/92/98/104/110

This ability is similar to Jarvan's passive only it immobilizes them when it hits and does a flat amount of damage rather than a percent. Immobilze duration increases .25/6 lvl (1/7/13) and Bonus Damage increases by 6/lvl.

Q: Dredge Line - Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.

Damage: 80/120/160/200/240
Mana Cost: 60/70/80/90/100
Cooldown: 14/13/12/11/10
Cooldown reduction if used on Terrain: 50%
Scaling off AP: 75%
Range of starting platform for Dominion

Similar to Amumu's Q, it also can be used to pull him to terrain. It will pull you towards a minion if you hit one so be careful with that. This is the very reason that it is comparible to Amumu rather than Sejuani.

W: Titan’s Wrath- Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.

Shield Amount: 80/130/180/230/280
Shield Duration: 10 seconds
Bonus Damage over 2 seconds: 30/60/90/120/150
Mana Cost: 80
Cooldown: 26/24/22/20/18
Shield scaling off BONUS Health: 10%
Bonus damage scaling off AP: 40%

This ability is similar to Shen's W in that it gives a large shield, but it also give bonus damage to any enemy within swinging range of Nautilus over 2 seconds.

ISSUES: Only gave 10% based on 3 flat HP quints and Veteran's Scars Mastery i.e. shield bonus of 10.80. Was not effected by Durability and Juggernaut Mastery.

E: Riptide- Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.

Damage: 60/100/140/180/220
Slow Amount: 30%/35%/40%/45%/50%
Slow Duration: 2 seconds
Mana Cost: 60/70/80/90/100
Cooldown: 10
Scaling off AP: 50%
Range of 1/2 starting platform on Dominion

The best fit would be Volibear's E, it has a fairly short range that needs to be used while they are close and slows them down.

R: Depth Charge – Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.

Pass Through Damage: 125/175/225
Explosion Damage: 250/350/450
Stun Duration: 1/1.5/2
Mana Cost: 100
Cooldown: 120/100/80
Pass Through Scaling off AP: 40%
Explosion Scaling off AP: 80%
Range of starting platform on Dominion

There is no perfect match that I could find, but Sejuani's R seems to be the best match. It deals half damage (half ap scaling) to anyone in the way of the attack. In a way it is similar to Leona's E since the main effect is the last champion hit, but that is not an ultimate and it does not pull Nautilus towards the target.

EDIT: Sequence needs to be followed to get the best results IMO. With W maxed first the cooldown is reduced by a lot which is extremely helpful and necessary. The E does not change cooldown but it gives good damage and slow so should definitely be second and Q does not need more than 1 point to be effective so save that for last.


Guide Top

Stats

LVL 1:
Health:518
Health Regen:8
Mana:250
Mana Regen:8
Armor:15
Magic Resist:31
Move Speed:300
Attack Damage:55
Attack Speed:.613
Range:175

LVL 18:
Health:2264-3 HP Quints-mastery(duability, veteran's scars, juggernaut)
Health Regen:17
Mana:1100
Mana Regen:20
Armor:71
Magic Resist:53
Move Speed:300
Attack Damage:111
Attack Speed:.717
Range:175

STATS GIVEN ON LOL WIKI ARE DIFFERENT FROM WHAT I HAD.


Guide Top

Items

CDR and HEALTH are your 2 main goals.
1) CDR at 40% gives you 10.8 seconds on your shield which allows him to do AoE with his basic attack and have a DoT on all targets it hits plus with your high health you'll have a very strong shield (over 10% of total life)
2) Your shield benefits a lot from health so build health.

Thus we get:
1) Frozen Heart, Shurelya's, Randuin's for 40%
2) Warmogs, Shurelya's, Randuin's for Health

Force of Nature will give you immense health regen and magic resist which makes you even more tanky. Merc Treads for tenacity.

Personally I dont think that any of the items can easily be replaced since they are all necessary to hit the main goals of Nautilus. Shurelya's is the only one since you can get other items with CDR and Health because of kindle gem, but I prefer Shurelya's because it builds off philosopher's stone and has a good active on it.


Guide Top

Masteries and Runes

MOVE SPEED + TANKINESS
You are a jungler so Runic Affinity is nice but not necessary and you shouldnt have problems with mana since you'll have blue and later it is not as necessary to have mana regen. Get as much move speed as possible and decreae of damage.

Marks can be anything, Armor and Magic pen are just what I have. MOVE SPEED QUINT ARE NECESSARY IMO.


Guide Top

Comments and Opinion

If you believe that there is a better ability in the same letter placement then please let me know. I am fairly certain that I chose the closest abilities, but I may have overlooked something. *Also if you can figure out the range of the attacks rather than about the starting platform of Dominion let me know. Also if anyone wants to figure out the actual Health at 18 then please tell me.*

I hope this helps you when deciding on Nautilus whether it is buying or how to build him.

Personally like R>W>E>Q with order being Q-W-E-W-W-R-W-E-W-E-R-E-E-Q-Q-R-Q-Q in lane and 0-21-9 mastery page. I love using tanks, so this champ is definitely worth it, but if you hate using tanks then this probably isn't the right champ for you. Frozen heart is definitely worth it IMO, I still don't know what I would build, still deciding on what feels best. Probably Mercury Tread's, probably not Frozen Mallet, maybe Warmogs, Atma's, Force of Nature, Randuin's, Banshee's, Guardian Angel. Still testing out builds but would definitely get boots, heart of gold and philosopher's stone and eventually frozen heart.

If you want to use this information feel free, just give me credit and +rep me.

Description of ability came from the League of Legends Patch Notes.

New things:
Stonewall figured out exactly how to fix him. MOVE SPEED QUINTS. This gets rid of the problem of being too slow and makes his ganks awesome, just dont hit a minion with your Q.

I know I've been stressing it but W cooldown reduced to 10.8 with 40% CDR means you can almost have it permanently up. This will allow you to do so much more damage and sheild more. Frozen Heart, Shurelya's, and Randuin's will get you that 40% or you can try something else but it is nice since it builds off of philosopher's and heart of gold.


Mobafire

General Guides

League of Legends

More Guides

The Charts


Featured

30 Days

All Time

Popular
Top Guide by Champion