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Spells:
Flash
Ignite
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction
Playing support:
This is not a Ap build. My goals is to get tanky and be able to support my team in teamfights and on my lane. I don't buy any Ap items, but this is because they are just to expensive for you. For 860 Gold you get a Blasting Wand wich gives you 40AP. Your spells now deal 30+ damage but for the same price you can get a Heart of Gold wich gives you 250 health AND 5 Gold/10sec.
Long story short: You probably won't get a lot of kills or minions, so you rather take cheap defensive items instead of "overpriced" items that won't help you out that much.
Playing top:
Because you get a good amount of farm when taking top, you could go for AP, but i still prefere being tanky. If you want to deal more damage, check out one of the many Ap builds.
Let's get started, shall we?
+ Has awesome CC
+ Fun to play
+ Can use Dredge Line to escape
+ Very good to initiate a teamfight
- Hard to solo top
- Weak early
Nautilus can solo top, but the lack of damage early game makes him very vulnerable. His hight cooldowns and mana costs also stop him from harrasing. I would say it's ok to take top if you have a strong jungler who can deal most of the damage when ganking.
Weak early game
As I mentioned before, his early game damage is pretty weak. When playing bot thought this doesn't really matter, because your job is to use your Dredge Line and your awesome passive Staggering Blow to hold the enemy in place, plus Riptide to slow them. This should give your AD carry enought time to deal tons of damage.
When playing top your low damage output is more of a probleme because you won't be able to engage without your jungler.
This spell can be use early-game to escape (If your Dredge Line isn't ready) and late-game to flash into the enemy team, trying to focus theire carry.
Very usefull when taking top. This way you won't miss any XP when oom or low health.
Use this when jungeling. In this case, no.
I usually take this because it helps your early-game damage out a lot. If your team alreday has 3 Ignite take something else.
It's a nice spell, but you should ask a teammate if he could take it.
If you don't like flash, take this. You are very slow so this might come in handy.
Can be very usefull when playing bot or top. This choice is up to you.
When taking top this could be usefull to but I would not recommend it. Take Teleport instead.
You're a tank, so no.
meh...
When taking top this can help pushing a lane without gettig ganked,because you can stay back, but usually you don't wanna do that.
Take those to give you that extra early-game damage. It won't be much but it's better than nothing.
Just like the Greater Glyph of Magic Resist these will make you a little bit more tanky and make you less vulnerable to early poke.
See above.
I take them with most champs I play, except I go for full crit or someting.
NOTE:
You can change your rune-setup if you've tried out other ones and feel comfortabel with them.
You should be able to get philosopher's stone the first time you go back.
If you have enought money, get yourself some Boots too. If your taking a lot of damage, buy some Health Potion.
Next get your Heart of Gold ASAP. The 250 health from Heart of Gold and the additional 5 Gold per 10 sec. will help you out a lot.
Buy Mercury's Treads or Ninja Tabi. Depending on your lane and the enemy team.
Next Aegis of the Legion. This will help out you and your teammates a good bit, especially this early into the game.
Now rush that Frozen Heart. The extra armour, mana and CDR (cooldown reduction) work awesome on Nautilus. Get Glacial Shroud first.
You can also Buy Glacial Shroud and then a Negatron Cloak bevor finishing Frozen Heart if you need the extra Magic resist.
After you got that Frozen Heart buy a Negatron Cloak (if you don't have one already).
Finish Shurelya's Battlesong and don't forget to use it's active when engaging or running away =).
Force of Nature will give a massive Magic resist boost aswell as more health regen.
Your last item is Locket of the Iron Solari This is last because you want to keep your Heart of Gold as long as possible. If they have a lot of AD and you like the slow of Randuin's Omen you can buy that too.
This is a basic tank item and is especially usefull early. It gives some nice health and mana regen plus that 5 Gold/10sec. It's rather cheap and you should pick it up as soon you go back for the first time.
Again, this is a pretty basic item. It gives you a nice junk of health and the additional 5 gold/10sec.
or
U usually want to pick up Mercury's Treads because of the 35 tenacity. If they have a lot of physical damage buy Ninja Tabi but I would still recommend selling them later and buy Mercury's Treads instead.
It gives you some more health and your teammates some armor, magic resistance and damage.
It might take a while to get it, but somewhere between level 9 and 11 you should have it.
Start with ruby cristal, because healt is more important early than armor or MR.
NOTE:
This is your core build. You should be able to afford all those items while still on your lane. Because you are now somewhere around level 12 you can start teamfights. Be shure to either get a kill or get a lot of assists during those fights, because all items below are the more expensive ones and you need the money to get tanky a soon as possible.
This item, which later builds into Frozen Heart works great on him. Because you are mana hungry the 425 Mana is very nice, just like the bonus 45 Armor. Whats also great about Glacial Shroud is the 15% CDR. Because of your high cooldowns this work great on Nautilus.
Pretty much the same as above. More Mana, armor and CDR. Also the passive which lowers the Attack speed of all nearby enemys by 20%.
Farming with Nautilus is awesome! His passive Staggering Blow let's him Last-hit easy and safe. Combined with his Riptide you can clear minionwaves in seconds. Once you have your Riptide at level 3 stand between the caster and meele minions when using it. Now you should be able to take down the caster minions with one more hit combined with your passive Staggering Blow. Don't do this with every wave though. Only use it when you need to push or you want to go back.
Nautilus's basic attacks deal bonus physical damage and immoblize his targets. This effect cannot happen more than once every few seconds on the same target.
This passive is just awesome. It's great for farming and combined with Dredge Line even better.
Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor.
Does 80/120/160/200/240 (+0.75) magic damage and stuns them briefly.
It's not as effective as Blitzcrank's Rocket Grab but you don't have to engage like you would with Amumu's Bandage Toss. This also functions as an awesome escape tool. Just grap your tower and you're safe =). And even if you miss the enemy champion, you can still hit terrain and be just fine.
Nautilus surrounds himself with dark energies, shielding him from the next 80/130/180/230/280 plus 10% of his bonus health (+ ) damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals 30/60/90/120/150 (+0.4) magic damage over 2 seconds.
A few thing that makes this spell great. The 10% bonus you get from your maximum health is nice, but the AOE dot is what makes this Skill special.
Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion deals 60/100/140/180/220 (+0.5) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time.
Overall a very usefull spell, the AOE slow works best in teamfights. I just think it's a bit slow. The enemy has to be right next to you. If he's running away it can't catch up most of the time.
Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+0.4) magic damage to enemies it passes through and knocks them into the air. The shockwave explodes upon hitting its target dealing 250/350/450 (+0.8) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
This Ultimate destroyes is Teamfights. Use it on the enemy carry who's sitting in the back and watch them fly ^^. It also works nice on your lane. With Dredge Line and Staggering Blow you can stun for about 3 sec. on lvl. 6.
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