Nautilus Build Guide by Turbidmist
Not Updated For Current Season
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Not Updated For Current Season
[THIS BUILD IS INTENDED FOR SUPER FAST AND AWESOME GANKS YOU NEED ALL THE RUNES AND MASTERY PAGE TO USE NAUTLIS OTHER WIZE YOU WILL BE TO SLOW AND THE JUNGLE MIGHT POSSIBLE KILL YOU BTW I LIKE TALKEN IN ALL CAPS IT SHOWS OFF MY E WENIS!!!]
Nautilus is becoming one of the top tiers of jungling in the sense that his current state is a very strong jungler that plays somewhat as a supportish jungler with the strongest ganks. He brings alot of utility through his mass amount of slows and crowd control spells. He also deals a surprising amount of damage with his damage over time W which is intense in team fights.
PROS / CONS
[*] Strong Ganks
[*] Tons of CC
[*] Tanky/Good Damage with shield up
[*] Big as hell so people can't help but attack you
[*] Slow jungler until level 2 shield
[*] Can be counter jungled early by quick junglers
[*] Attack animation kind of weird
The basic support masteries for junglers
*Gives movement speed
*Longer buff Duration
*Gives more mana
*Reduced damage in the jungle
*10% Reduction in CC and more health from talent
*CDR always good
*also gives speed when health is above 70%
The quints are the only ones that I would sometimes change. I will sometimes use armor quints instead of movement quints if they are heavy ad and I think i'm going to get counter jungled by Mundo or Shyvana.
MARKS: Attack speed marks is really good with his shield to deal more damage to the camps as well in his ganks.
SEALS: Armor yellow is standard jungle runes for survivability in the jungle
GLYPH: Scaling Magic Resist Glyhps are the best bang for your buck
QUINTS: Movement speed quints for faster clearing and better ganking
Flash: For escaping and flash + hooking people
Smite: Always good to smite the jungle
Passive: staggering Blow
Nautilus first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
Good passive that helps with ganks, peeling, and catching people.
Q: DREDGE LINE
Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 80/120/160/200/240 (+75% of ability power) magic damage and stunning them briefly.If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50% (7/6.5/6/5.5/5).
Cost: 60/70/80/90/100 mana
Cooldown: 14/13/12/11/10 seconds
Pretty easy to land because it's so huge (the anchor). Generally you want to walk up to the person try to auto them and snare them with your passive and then press E to slow them. After they flash or when they're fleeing is when you want to grab them. Hooking someone to start a gank is generally a bad idea unless you have people to follow up.
W: TITANS WRATH
Nautilus surrounds himself with dark energies, shielding him from the next 80/130/180/230/280 plus 10% of his bonus health (+10% of bonus health) damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals 30/60/90/120/150 (+40% of ability power) magic damage over 2 seconds.
Cost: 80 mana
Cooldown: 26/24/22/20/18 seconds
Really good spell that you need to max first. Makes you tankier, deal alot more damage, and clear your jungle quicker.
Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+50% of ability power) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time. A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
Cooldown: 10 seconds
Also a good spell that slows everyone around you and helps with clear speed in the jungle.
R: Depth Charge
Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+40% of ability power) magic damage to enemies it passes through and knocks them into the air. The shockwave explodes upon hitting its target dealing 250/350/450 (+80% of ability power) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
Cost: 100 mana
Cooldown: 120/100/80 seconds
Very good ultimate that gives Nautilus another crowd control spell. Try to make it hit multiple people and it will be super disruptive in team fights.
General skill order is W > Q Then GANK as fast as you can go from top to mid if no success go take wolfs wraiths golems then red then go bot to mid then wolfs then top to mid then wolfs wraiths golems bot
IF you dont want to gank early then its okay your gonna have to take the
W > E > W > Q
After you get your Q then run the operation wolfs top mid wolfs wraiths golems bot and so fourth babysit those lanes make your enemy rage that you don't stop
Start with+For super fast ganks
+You need these GP Items to support you never ending ganks its not the kill that maters its the harassing azzhole metal man that camps all lanes
Generally I getFor easy ganking and getting to the jungle quicker, if you want late game you can sell them forOR
Next item is generallysince it's really good for the team and yourself. Also it's very good value for the gold.
GET YOUR TANK ON
Early Game ROUTES
Start with W and go to your wolf camp. Press W at about 1:32 so when you get to blue it'll be up again (shield last 10 seconds).
So my usual route would be wolves -> Blue -> Gank Top -> Gank Mid -> Wolfs -> Wraiths -> Golems -> red -> Gank Bot -> Gank Mid -> Wolfs -> Wraiths -> B -> Philosopher Stone, two wards -> wraiths place ward -> Gank Mid -> place ward at enemy Wraiths -> Gank top -> Wolfs -> wraiths ->Help Mid get his blue -> Gank Top -> Gank Mid -> Wolfs -> wraiths -> Golems -> Gank Bot -> Red -> Wraiths -> Wolfs
Ganking with this hero is very easy with all his CC and when you hit level 6 then your guaranteed a kill. it gets really easy. once you get All you need to do is just run straight through lane and gank do not stop if the lane is heavily push go straight to camp
NOTE: hopefully your allies have a slow/stun in their lane, makes it easier to just run straight through.
Team Fights YOU ARE AD/AP CARRY PROTECTOR
Team fighting is Nautilus' Spotlight where he can show off with his mass amount of crowd control. In team fight's you want to do the following:
*USE YOUR PASSIVE TO YOUR ADVANTAGE HIT EVERY-SINGLE PERSON YOU CAN IMMOBILIZES THE **** OUTTA THEM, BEAT THEM TELL THEY CANT FEEL THEIR LEGS MAKE THEM RAGE AND WISH THEIR JUNGLE WAS YOU!!!
*Stand in the front you need to position yourself well to do a good pull, you're usually the one initiating so don't be a pu**y get yo *** in there
*Try to use your ultimate to hit an AD/AP carry their going to be in the back so its going to hit a lot of heroes
*When the enemy surrounds you, press E and slow everyone down
*If you don't have anyone peeling for your carries and have another tank, peel for your carries.
[*] Auto attack people running at your carries to snare them with passive.
[*] Hook them away from your carries
[*] Use E to slow enemies from getting to carries
[*] And of course you have your ultimate to also peel if you need it
*If you have someone already peeling, you may want to just dive into the carries
[*] You should be tanky so if they're hitting you, they're not hitting your allies