Nautilus Build Guide by potrat
Champion Build: Nautilus
| Health | 3068 |
| Health Regen | 57.35 |
| Mana | 1500 |
| Mana Regen | 20.05 |
| Armor | 270.19 |
| Magic Resist | 177.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 395 |
| Gold Bonus | 5 |
| Attack Damage | 238.15 |
| Attack Speed | 30.715 |
| Crit Chance | 25%S |
| Crit Damage | 0% |
| Ability Power | 120 |
| Life Steal | 22% |
| Spell Vamp | 20 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello summoners,
welcome to my
Nautilus build guide. Since his skill were presented to public, I´ve been playing with an idea for this build. But for my surprise nobody was and still is not sharing my idea of playing Nautilus as FIGHTER not a tank or support as presented.
I think it´s a bit shame that I haven´t found a player that shared my idea, so I´ve decided to share my thoughts with you.
Hope you like this build and will bring it into one of the most played.
Why Trinity Force ?
Some cool facts about my choice for
Trinity Force :
With
Phange benefits your
Running
Runes
The answer is that I am playing with these kind of runes to benefit the most from
I guess that armor and magic resistance runes are understandable since it gives you all-through-game sustain on lane/teamfights.
Build whatever defense you like, I´m gonna anchor my way thru it
My aim with this hybrid build is to cut thru every defense of enemy team they try to build against you. Simply when you´re hybrid as this build describes its very hard or almost impossible to build defence items against you =
If they are going to build armor, you have enough magic damage output from
Titan's Wrath skill of Nautilus.
If they are going to build magic resistance you have your [Sheen and quite high attack damage to deal great damage.
With this build it can be applied to every stage of game.
Early game 1-6 lvl
During early game you really need to hold back and play safe since you don´t have proper defense or damage output.
I´ve stated
So basically you just benefit from your passive to last hit minions and you let enemy champion to push you near zour turret. If minions get too close to turret, you just turn on
This kind of play gives you a psychological advantage over enemy champion, because he will usually think that you are weak and probably starts to harras you even under your turret. That´s the point where you want to have him in early game - near your turret so you can pull him under and force him to stop harrasing.
This goes for first four levels. Youre damage output is not so great, you can´t pull off a kill yet.
You can start harrasing your enemy by going straight forward to him, applying your passive by auto-attacking him and locking him down on the spot. Then hit
As soon as you hit level 6, you can perform your kill combo.
That means - First harras enemy as I said before with
Keep it cool and wait patiently. As soon as your cooldowns refresh go for some minion last hitting. And wait until your enemy goes in range of your ulti or just closer to you so you can hit him with simple auto-attack.
If you can land an autoattack go for
If he flashes out or hit Ghost, use
I usually use my
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