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Hecarim Build Guide by FlyForc3

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League of Legends Build Guide Author FlyForc3

Need for Crit - Pony Edition | 100% Crit Pony

FlyForc3 Last updated on October 17, 2016
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Ability Sequence

1
8
10
12
13
Ability Key Q
2
14
15
16
17
Ability Key W
3
4
5
7
9
Ability Key E
6
11
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Introduction

Hi, my ingame name right now is MurderousDuck, and this is pretty much my first guide. Don't get me wrong, I know this build is bad, well not that bad, but bad, but thats not the point, the point is this is a perfect build for people who:

1. Love one shots. You will one shot their carries, I guarantee it.
2. Are tired of old Hecarim. This is my main reason to resort to this build.
3. Want to have fun. Who doesn't like trampling their foes right?


Guide Top

Runes

The runes are pretty simple, some flat AD Marks, some flat Armor Seals, some flat MR Glyphs and some more flat AD Quints. This gives you enough damage in the early game to clear and still have nice ganks.


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Masteries

Masteries are just straight out assassin, get in, get out. I have taken into consideration swapping Thunderlord's Decree for Stormraider's Surge (which don't get me wrong, works super fine, you can burst someone with E and receive even more damage for those 3 seconds), but I just enjoy the early burst damage of Thunderlord's, it is perfect for snowballing like crazy.


Guide Top

Items

Oh the Items, probably the only reason this build works is because of Statikk Shiv and Rapid Firecannon. The amount of damage you will deal with your E is just outrageous. Since the Energized attack of both Statikk and Cannon are sepperate unique Passives, you will have more damage and range for your E from Cannon, and more damage and clear from Statikk, which will be even greater if you crit (which you will with the full build).
The Infinity Edge is just an obvious item in a build like this, amplify your crit E (be aware the E damage does not crit but the damage from the auto will), amplify your Statikk damage and just gives you more AD.
Youmuu's is there as your only source of penetration and as a replacement for Ghost. Trust me, its enough.
Boots are pretty self explanatory.
Essence Reaver is there to complement the remaining 20% Crit Chance left and to give you that nice CDR and AD so you can assassinate more often.


Guide Top

Skill Sequence

Max your E for early ganking damage, you will not be tanky so don't count on your Q's sustained damage.
Max your Q after E for obvious reasons and W last because it won't really help you that much.


Guide Top

Spells

Smite and Flash, the best you can get. If you want to take Smite and Ghost be my guest but with Youmuu's in the build I don't think it will be that necessary.


Guide Top

Summary

Well thats pretty much it, I can't give that much of a detailed guide since this is my first "original" build (I know someone must have done it already, by original I mean a build I thought of and adapted to my playstyle over these weeks), but I hope you enjoy it and now you know everything you need to trample your foes!