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Cho'Gath Build Guide by Nerdsinc

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Nerdsinc

Nerdsinc's Guide to Jungle Cho'Gath

Nerdsinc Last updated on September 7, 2012
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Core+2 builds and 1 AP build

Ability Sequence

2
12
14
17
18
Ability Key Q
3
8
10
13
15
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
1/
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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zOMG! I JUST TOOK JUNGLE CHO AND I NEED A CHEAT SHEET. GIMME ONE. NAOW!

Errrr... Okay...



BUILD 1:



Cho's core items. Use this if you want a general baseline on what items to build. After building the 4 core items, just get situational items based on what's happening in your game.

BUILD 2:



Righto, don't have any idea what Cho is about and want a full build for him? Choose this build. This build is an all-rounder Cho, meaning that you will be tanky and still do a hefty amount of damage.

BUILD 3:




Or, you could use this build, which is quite a bit tankier and uses ghost for 1337 Chase'Gath


BUILD 4:



Ye Olde AP Cho'Gath build. Use this if you want to try him AP and do massive damage with your spells while being UBER tank. Play this as either solo top or mid. See AAAHH Godzilla! - Cho'Gath activates limit break! for details for how to play this guy AP.


JUNGLE PATH




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Well, this is Awkward...

I accidentally published my jungle guide.... This is horribly incomplete. I shall just put a cheat sheet on for now and I will add more once I have written it.

Sorry... QQ


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Derr Hai (Introduction)

WELL HELLO THAR, MY FELLOW Cho'Gath PLAYERS!

Do yourself a favour and get this skin... It makes Cho'Gath look like a mechanized badass :)

My name is Nerdsinc, and I have been playing LoL for quite a while... It was not so long ago that a Youtuber made a video about jungle Cho'Gath. Seeing how good he did as a jungler, I decided to grab Cho'Gath and win with him. Upon playing a few games with Cho, I saw how good he actually was as a jungler instead of an AP tanky solo top (The way I see most people play him), I decided to write a guide on how I think his jungling potential can be maximized.




Before you flame at me in the comments, I would like to state that I am aware that the builds I suggest closely resemble other builds on MOBAFire. However, this guide isn't focused so much on the way Cho'Gath can be BUILT, it is the way he can be PLAYED with certain builds.


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The advantages of playing Wit's End Cho'Gath (Pros and Cons)

Now, when looking at the first 4 builds I listed on my cheat sheet, you might be wondering:

Why play Cho like this?


Wits End Cho'Gath Pros:



Wit's End Cho'Gath Cons:


  • Does less burst damage mid and late game.
  • Feast isn't that much of a game changer as you have little/no AP.
SPACE

AP Cho'Gath Pros

  • Deals TONS of burst damage. In teamfights, your Q, W and E will melt almost anyone very quickly and your ultimate will instakill them from 800 health.
  • You look very, very scary due to the aforementioned fact.

AP Cho'Gath Cons:


  • Expensive build. As said before, you are paying roughly 5500 more gold for your build. This means that you'll need to wait longer to get fed and not be as large as an appearance in the game until really late.
  • Relies more on spells for damage. Unlike Wit's End Cho'Gath, you rely more on your spells for damage. Once all your spells are on CD, you're left to auto attack the guy you were targeting to death.
  • Also relies more heavily on spells for killing in a team fight. In a teamfight as AP Cho'Gath, you are focusing the biggest threat on the enemy team. To kill said threat, you will usually need to use all of your skills, meaning that you become a big auto attacker until your skills go back up and as you have no 800 damage ult, you are not as big as a threat compared to that Tryndamere who just got a kill on their Fiora.


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Masteries: Why I chose this :D

Masteries
1/5
3/1
4/1
3/5
1/1
1/5
3/5
3/1
1/1
1/
1/5
3/5
4/1
1/1

I tend to go 0/21/9 as:



Defense tree:

Summoner's Resolve : Increases the effectiveness of Smite and Heal.

Hardiness , Durability , Veteran's Scars and Vigor : Early game bonus armor (for jungling), health regeneration (stacks with Regrowth Pendant if you're going to use it) health (for early jungle sustain) and health per level (can help in late game for just surviving against that pesky color=#ff0000][[Ignite[/color].

Siege Commander : For pushing turrets late game. What else can I say?

Initiator : More movement speed so you can position your Ruptures easier.

Enlightenment : Cool-down reduction so you can use your Rupture and your Feral Scream more often.

Mercenary : I had to get a point into this as I needed 20 points to get Juggernaut and bonus gold on kills seemed like a cool option as opposed to 1 less damage and 1 more armor.

Juggernaut : Bonus health and tenacity. This synergies really well with Mercury's Treads.


Utility tree:

Summoner's Insight : Less cool-down for Flash... I can't really say no...

Good Hands : You respawn quicker late game, meaning that you can be there for that Nexus tower defense.

Swiftness : This synergises well with your movespeed quintessences. Wheee, Rupture positioning :D

Runic Affinity : Longer Blue and Red buff means that you can spam your 1337 skeelz while slowing with your auto attacks more often.


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Runes: Which ones to use?

Runes

Greater Mark of Attack Speed
9

Greater Seal of Scaling Armor
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Movement Speed
3

(ChoiceSeals and Glyphs)

I get attack speed Marks for faster jungle clears early game.

I get armor/armor per level Seals for er... Bonus armor? (Flat armor for early game jungle sustain and armor per level for late game resists)

I get magic resist/magic resist per level Glyphs as you get less MR items in these builds and MR tends to be useful against LeBlanc's.

I get movespeed quintessences as they make me faster, which means that I can land my Rupture and follow up with my Feral Scream.


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Skill Sequence on Cho'Gath

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Items on Cho'Gath

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THE MOST IMPORTANT PART: How to Jungle with Cho

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What do I do in a Teamfight?

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The End:

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