get
prime

Twitch Build Guide by Mawile

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Mawile

NERF THE RAT (A short re-edited Guide)

Mawile Last updated on April 21, 2012
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Ability Sequence

1
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 6


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Intro

Hiya everyone, I'm here to tell you one way to play twitch. Now, to start off, I want to explain that every player plays differently, you may not like my build, which is fine (even though you are clearly done something wrong then), but the point is that my guide is to be built off of. I have never once used a build as it was written, I Always adapt builds to suit my playing style, and that is what I hope you do with my build, and later I will show you a couple other ways you can build Twitch.


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Runes

Runes aren't very important. Now before you down vote me for the previous sentence, of course I think they are important for competitive play just to give you a slight edge, but in reality they don't help all that much with your ability to have fun.

So, a brief explanation of my runes, I try to maximize damage output, while using the quints to give myself quite a bit of extra lane sustain early game (the importance of this we will get to later).


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Masteries

Just like runes, these are built to maximize damage output, which is what Twitch is all about. In addition, after getting all of the ad masteries possible I grab some movement speed, this is just overall very helpful, and I think choosing to give twitch a little extra mana or defense isn't worth the use of points.


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Items

- Alright, now we are getting to the important stuff. First thing first, I rush a Wriggle's Lantern. This item is insanely useful in farming creeps early game, due to it's passive. In addition it gives some nice attack, lifesteal, and armor, all of which help with lane sustain, and early game lane sustain and farming is what Twitch depends on.

- If you don't get your early game cs in, you are done, and will be utterly worthless to your team, unless you follow some of the other tips in my guide. Another note about rushing wriggles; now, you might be worried about not having boots early on, but twitch has quite a bit of natural escapes with his invisibility (which you got at level 1) and his slow, so don't feel to worried, just stay out of range of the opponent and grab last hits on minions. DO NOT TRY TO FIGHT ENEMIES EARLY GAME (but more on that later). Anyhow, the rest of Twitch's build is maximizing damage, and late game I swap my Wriggle's Lantern for a The Bloodthirster.

- my next to items give me a large amount of attack and attack speed, while also increasing my movement speed, and my ability to kill enemies who start stacking armor early game. You should Always get The Black Cleaver before Phantom Dancer to maximize early game damage.

- Infinity Edge and Last Whisper are great late game items. These two items increase your burst damage considerably and Last Whisper has the added bonus of lots of armor piercing, which will greatly increase your ability to melt a tank.

- Early game you can also get a Madred's Bloodrazor instead of a wriggle's, or you can get this item instead of a Last Whisper if you are not against an enemy who is stacking armor. but you should not complete a bloodrazor before getting boots. Also with a madreds you do not receive the passive and active passives (hmmm passive passives, that's funny sounding).


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SUMMONER SPELLS

Another interesting topic, summoner spells. I get Ignite and Teleport because ignite helps you get early game kills, and teleport increases your early game lane sustain exponentially. Not to mention late game if you are low on health, throw down your wriggle's ward, recall, fill up on items+health and tp back to the fight, or tp to there inhib and destroy it (whichever you feel like).

All around Teleport is a very usefull skill for Twitch to quicklly get around the map.

Some other possibilities are: Flash instead of Teleport, and/or Surge instead of Ignite. I do not recommend Surge as because I have found that ignite helps you get kills easier early game, but it is an option if you want surge for late game Twitch, all of the other summoner spells are out of the option so don't even bother trying them. (Btw another option that I sometimes take is ignite and surge, just to maximize my potential damage, this isn't a very practical way to play twitch, but it sure is fun, and that is what games are all about.)


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Skill Sequence

Simple enough, I don't think I really need to explain it.


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Warding

Due to getting a Wriggle's Lantern you will find yourself in a fun spot. This fun spot is having a free ward every 3 minutes. There is a lot you can do with this ward.

One option is to place your ward in the brush next to your lane, to warn you are your teammate of incoming ganks.

Another option is to ward the enemy blue or red buff (depending on what lane you are in). This placement allows you to get a pretty much free kill and buff, and who doesn't want that. This is what I choose to do with my wards, simply because if you get ganked, use Ambush and go invisible and then walk back to your tower in peace. The enemies will most likely target you and if they don't, the important thing is that you get back safely. I personally don't care if my allies dies or not as long as I live. (because then I get to continue on having fun ;P)


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Combating oracles plus vision wards

The main reason people steer clear of playing Twitch is because they think he is insanely easy to counter. In a few sentences I will prove all of these people wrong because they have no idea what they are talking about.
First off, how to stop early game Vision Ward. To combat these, STOP TRYING TO DO DAMAGE EARLY GAME, stay behind your minion wave and collect some cs because THIS IS VITAL, but more on that later. The point is that early game Twitch you should not be constantly trying to get behind your opponent and do damage, it is a bad idea. (But if the ward really bugs you, tell your lane mate to buy their own Vision Ward, then place it down next to theirs and destroy theirs.) If you think a vision ward is the reason not to play Twitch, then you have no idea how bad Twitch's early game is, and thus you are a nub.

Now, onto combating oracles, the first thing you need to know is that Oracle's range isn't very far, so if you are on opposite sides of your screen from an opponent with oracles, they won't see you, and if this opponent is squishy (like Lux) I strongly recommend that you jump on them and kill them then and there, because the truth is, they won't see you coming. They will only see you when you are within your auto-attack range. Now if they opponent with oracles is a tank (this is what a good team will have) I advise you run away, wait for a team fight, and then kill the tank, and make him waste his 400 gold.

An Oracle's Elixir is not gg for Twitch, you can still roam, you can still walk close to the person, and they still won't see you, so if you think that oracles is truly gg, be any ap or ad carry, buy an oracles, and see if Twitch still won't be able to sneak up on you and kill you.


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Early Game

Here we have the most important section. Twitch's early game abilities are limited, his damage output is good, but it doesn't counter for his early game squishiness at all. So really you are useless, with a good team mate though you can snag first blood easily with a double ignite and some stealthing and such, but most importantly you must focus on getting cs, with enough cs Twitch becomes unstoppable.

Twitch can run out of mana pretty easily if you try to spam expunge to deal poke an enemy. And, while this is an effective way to poke I would not
recommend it, because you run out of mana very quickly, and will be left trying to escape an enemy attack without invisibility. If this happens you will most likely die because you are very slow before getting boots.

(If you are getting zoned effectively feel free to spam your invisibility to grab some cs) As soon as you feel ready, go out and gank mid or tp to another lane and get a kill, then snowball out of control, and dominate the game. So as a final word on Twitch's early game I leave you with this, play passive.


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Late Game

I kind of summed it up in the last paragraph, do well early game, then snowball out of control and dominate the field. (now for a brief bit of info if you did not get your early game cs) To counter strong opponents who zone you effectively simply head into the jungle and grabs some creeps, late game your jungler should not be jungling, so taking the creeps is fine, and if he is jungling call him a noob and take his creeps because you need them more. And then, grab some kills and dominate the field.


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Final Notes

Twitch is op. Plz vote me up because I have proved the previous sentence to you. (I hope you enjoy my update, I have clarified and expanded my info a lot. I strongly urge you to vote up, also I would like to thank jhoihoi for his guide on making a guide.)