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Twisted Fate Build Guide by BardInATavern

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League of Legends Build Guide Author BardInATavern

Never played a fair game. 6.10 JUNGLE TWISTED FATE GUIDE

BardInATavern Last updated on May 30, 2016
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Ability Sequence

13
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
4
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12


Guide Top

Introduction

Hi! I'm BardInATavern. The king of the salty sea lions, and a TF main. One time well managing the salt factories I got drunk and decided to make a TF AD jungler. I was suprised at how well it worked; followed by my computer crashing. However, I'm here to show you how to play him in the jungle! Please send salty Yasuos to 7bronzerank, Skrublord Lane so I can collect them.


Guide Top

Pros / Cons

Fantastic mid to late game!
Good first clear.
Stun is extremely good for 1v1ing.
Great jungle clears.
Tons of damage.
Cheap to get snowballing. 1 or 2 kills is enough
Ganks are extremely deadly!
If well played one of the BEST junglers.

VERY squishy.
No good escape outside of killing or stunning.
Reliant on a player who's good at kiting.
If poorly played the WORST jungler.
Early 1v1s are poor.


Guide Top

Items

Start:
I go machete since on first clear you should get blue. Health potions instead of refillable for better first clear. You also won't need health potions past the first clear.
Rush:
Why warrior instead of razor? Simple. Better early clears and ganks. Blood razor's attack speed means nothing if you do no damage. Warrior also gives CDR. So by the time you get it with this build, you'll have 20% CDR. As for hurricane and rageblade? Hurricane gives attack speed and crit chance. It's extra projectiles also begin stacking up for your E passive. They don't proc it though. Rageblade gives extra attack speed after a few hits, is proc'd faster by hurricane, and it's passive of duplicating on hit effects applies to your E.
In total this makes you a monster with basic attacks with great clears.
Finish:
BOTRK is for attack speed and the percentage health. The more attack speed, the quicker you proc your E and stack rageblade. RFC gives you extra basic attack range, crit chance, and attack speed. Why RFC over Statikk? Your stun is considered a basic. You get extra range on your stun. Obviously that's fantastic.
Defensive:
If you need to ask me why you're drunk. Try replacing RFC with one of these. But in general go with what you thinks good, and replace what you think isn't necessary.


Guide Top

Abilities

Don't get Q. Just don't. You won't be building AP outside of rageblade.
We max W first because of the stun. It's our main kiting tool in the jungle, and helps with ganks.
We max E next for attack speed, and it's also one of our main sources of damage.
Obviously take R whenever you can. This gives you tons of map pressure, let's you gank like hell, and let's you counter jungle extremely effectively.


Guide Top

First Clear

ALWAYS start krugs. ALWAYS. Smite it first, stun it quickly before the buff gets proc'd. Try getting someone else to tank them for you. At the very least have them lead them away from you on the way out. After this go for red buff. Kite it using krug buff, and yellow card. Smite it once it's on low HP if you want. Use one or two of your HP pots now. Now go for blue buff.
Just keep kiting this one like red buff. It's quite a bit easier with blue buff. Check if there's a good chance to gank. If you see one (I.E. a lane is pushed, and whoever's pushing doesn't have a great escape.) take it. If you don't, either back, or go for gromp and wolves. Use your pot if you still have one during this. I usually smite wolves. You /could/ take the raptors instead of one of those. But it isn't as fast, and I wouldn't recommend it unless you need the buff. For instance if you're playing against a Shaco. After this you need to back. Grab skirm saber.


Guide Top

team fights!

Use your yellow card + RFC to catch enemies in bad positions. Poke with red card since it's a AOE slow and damage. You should have extremely high damage and low CD. Act like a basic attack based ADC with a stun. Think Jinx with a yellow card. Use your ult to scout out the team fight before it happens. If you can, position yourself to clean up survivors with your ult. Again, catch people out of position as much as possible! ESPECIALLY SQUISHY ENEMIES!.


Guide Top

Rest of The Game

Use your ult to give as much pressure as possible. Gank with it, push turrets with it, and try finding their jungler and killing them with it. You're quite squishy so be careful. Use RFC on your yellow card to stun. Kite as much as possible. Never waste unnecessary mana. Stay alert of your map. Play safe and try to snowball yourself and the lanes. GLHF.