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Team Guide by kosiorski

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author kosiorski

NewJungleAfterBear

kosiorski Last updated on December 3, 2011
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JunglersAfterBear

Ability Sequence

4
5
9
12
14
Ability Key Q
1
3
7
8
10
Ability Key W
2
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Video

]


Guide Top

Introduction

*Fiddlesticks is a strong AP champ. He's pretty good in jungle Drain do rly easy jungle with the healing himself.
*Nocturn is a strong ad mele champ.Good jungler. Pro skills for jungle and for gank.
*Jarvan is an ad tank champ. Can easy help team.
*Rammus is a tank champion. Good in ganks and teamfight. Late and early game is so good.
*Nunu the champ can destroy enemy without magic resist. Have a pro slowes.


Guide Top

Pros / Cons

Fidlesticks:
pros - strong spells. Fear. Multi target silnce. Healing himself. Jump and aoe dmg Ult.
cons - if enemy have a jungler who steal or try gank us early we can fail. Fidle hate CC.
Nocturn:
pros - good dmg dont need items. Fear. Shield (1 cc bye bye) good ganker with 6 and without it. Good earlny and late game
cons - low mana. Usually focused. Need practice
Jarvan:
pros - good ganker. spells so good for ganks. Hight armor. Hp and Dmg. Escape mechanizm.
cons - low mana. ppl can flash away from jarvan's ult. madreds often kill jarvan.
Rammus :
pros -hight armor and m.res. aoe ult dmg. can hit with R turrets. Long taunt. aoe slow. pro ganker
cons - low hp and mana. taunt can do ****. Need a team...
Nunu :
pros - good slow. good ganker. Easy jungle. Fast move spd. pro dmg.
cons - challenge spells can do nothing. stun on ult= low dmg.


Guide Top

Start items and way

U can see way in a video.
For items u can take cloth armor +5 hp for all champ but you can buy for xin vampiric specter for nunu boots. or other championow boots and fast gank.


Guide Top

Im in jungle and what i should do?

Gank Gank Gank. Farm. Give teammate buffes if need. Gank Gank. WARDING! Gank. Get with team dragon and baron check time for next respawn.


Guide Top

Teamfight

Fidlestick : press R on enemy if u see good area to do dmg for all champ(NOT BE FIRST OR R +ZYOAN AND WAIT FOR DIE). Press QEW or zoyan and try QEW or run adn QEW.
Nocturn : press R focus ad range or mage press W (you should be now focused and die or not if you wait for good moment with R) and Q for dmg and spd E for fear to enemy.
Jarvan : initiate fight with R and E+Q to air kick enemy +W slow. hit and try do dmg and take dmg.
Rammus : flash or fast come with Q to enemy press W do taunt on enemy (focus mage or ad caryy) press R for aoe dmg try fight and watch what your team do.
Nunu : come to fight press R after it press E E E E E give ad ragne W eat minion Q and E E E


Guide Top

sumoner spells

Smite + flash. Why?
Now you can say smite? its usless but you need it for take enemy or us blue/red DRAGON and BARON . Flash always u can flash out to wall.


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