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Build Guide by HailBookwyrm

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author HailBookwyrm

Next time, DON'T LET THE DOGS OUT!

HailBookwyrm Last updated on February 4, 2011
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Ability Sequence

1
14
15
17
18
Ability Key Q
3
7
9
12
13
Ability Key W
2
4
5
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
2/
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 18

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 12


Guide Top

Introduction

Welcome to my League of Legends Champion Build, featuring Nasus, the Curator of the Sands. (Phreak got nothin' on me!) Nasus is one of my personal favorite champions, and I really enjoy how he got some love in the latest patch. Otherwise, how would he be able to beat Renekton? Anyhow, thanks for your time and enjoy!


Guide Top

Pros / Cons

Pros:

    EXCELLENT farmer
    Massive AOE Ultimate
    Has a Super-Slow (Wither)
    Deals HUGE late game damage
    Adaptable - Fits Tank or DPS roles well


Cons:
    Skills use a lot of mana
    Gets focused often
    Slower than other champions


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Summoner Spells

For Nasus, I prefer summoner spells that can be used in a variety of situations. My personal favorites are;

If you prefer, use spells like;

I don't use these too much on Nasus. Exhaust is handy, but pales in comparison to Wither. Flash just has a bit too long of a cooldown, and Ignite has let me down too much in the past. If you swear by these spells, go ahead and use them. That's your prerogative.


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Runes

Quints: I like CDR quints on Nasus simply for the reason that it allows you to use Siphon Strike more often, as well as helping with the CDs on Wither and Spirit Fire

Glyphs: I take a bit of everything, some more CDR and some mana and mana regen

Marks: My favorite marks give Armor Penetration and some attack speed

Seals: I prefer some more mana regen and attack speed


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Skills

Soul Eater: A great passive, some natural lifesteal

Siphoning Strike: This is Nasus' bread & butter. It imbues your giant hammer thing with some energy then deals a more powerful physical attack. The real kicker about this is that when Nasus lands a killing blow with Siphoning Strike, it permanently gains some damage (3 dmg/last hit). EVERY OPPORTUNITY YOU GET you should use this ability. It costs a pittance of mana, so don't be afraid to spam it.

Wither: This is Nasus' only CC ability. It slows the enemy by a HUGE amount for a great deal of time. Excellent for chasing and/or getting away. Also reduces the enemies attack speed, so it can be used to reduce the damage dealt by high attack speed champions.

Spirit Fire: Nasus twirls his green hammer and then an AOE spirit flame is summoned at the target location. Deals a good deal of damage, and is excellent for reversing snowballs. At later levels, it can take out a group of caster minions with one application.

Fury of the Sands: This spell is absolutely fantastic. When I play Nasus, I have a personal panic button; I call it "R". Nasus summons a sandstorm in an area around him, gaining a good amount of health as well as dealing constant magic damage to enemies caught in the storm. All of the damage he sapps is converted into attack damage for the duration of the spell.


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Items

Ionian Boots of Lucidity: Movement speed and CDR, two very important tools for Nasus

Infinity Edge: AD, and a proc that makes your crits stronger = WIN

Trinity Force: This item just screams "NASUS"! It has everything he needs, AP, AD, attack speed, some move speed, as well as the proc from Sheen.

Force of Nature: All around good item, health regen and magic resistance

Sunfire Cape: Armor and a constant AOE damage along with a hefty dash of health

The Bloodthirster: Great damage and lifesteal



As always, feel free to change up the purchase order or substitute an item. The key to victory is flexibility on the battlefield!


Guide Top

Gameplay

Nasus is an extremely adaptable Tanky-DPS champion. One of his greatest attributes is his slow, Wither. Use this whenever you enter a fight, its a HUGE slow that lasts for an extremely long time. Spirit Fire deals a good amount of damage and debuffs the enemy's armor, so remember that when you enter combat.

Another of Nasus' traits is his capacity to solo-lane. Spirit Flame makes him one of the best farmers in the game, and as such you can reverse snowballs or take out a bunch of caster minions at once. Given the choice between a Nasus solo and a Vladimir solo, my choice would be Nasus. This guy can hold a turret forever, with passive lifesteal and Spirit Flame.


Guide Top

Closing Remarks

Thanks for taking the time to read this, please comment and vote. I welcome any critiques/comments you can give me, and suggestions are always nice!