get
prime

Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



823
Views
0
Comments
0
Votes
League of Legends Build Guide Author

Nidalee- The Epic Hybrid Carrier.

Last updated on October 25, 2010
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
4
8
12
13
Ability Key Q
5
14
15
17
18
Ability Key W
1
3
7
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Items:
Always buy as far as possible if you die or are forced to recall.
NOTE: u can use blue jungle buffs instead of brilliance pots. I suggest it, but it is usually dangerous.

Trip 1: doran's ring, health pot
Trip 2: sheen+Boots of swiftness
Boots help chase down kills (all too often i lose kills using mercury treads or ninja tabi) (mercury treads if enemies are 4-5 magic, ninja tabi if enemies are 3-5 physical DPS, tanks count as half)
Trip 3: Guinsoo. sometimes a single trip for the blasting wand.
Trip 4: stinger
trip 5: nashor's tooth
trip 6: lich bane or just the blasting wand first too. Pick up a pot of brilliance
trip 7: glacial shroud+ a pot to refresh soon
trip 8: Frozen heart+pot
Note: if the enemy has 3+ dps caster get negatron into banshees instead of frozen heart.
trip 9: bilgewater cutlass+ as many scraps as possible of hextech revolver. refresh pot
trip 10: finish hextech gunblade.

Runes: max out minion arpen for early game last hitting, then magic resist. Ability power to boost up those takedowns a ton with lich bane.

Masteries: standard ap carrier masteries.

Gameplay:
Early game (level 1-7 or 10):
You go mid as much as possible (stress it hard), harrass with normal attacks and if possible javelin toss. Get your enemy to about 400, maybe 500/600 hp then kill them with a kitty combo. (can use flash to gain distance). Only last hit minions unless they are pushing your tower hard. Once you get cat form lasthit till they push tower then wipe them all out with pounce+swipe+takedown, repeat. Try to get the tower down, but dont require it, and you should leave mid and gank (assuming your opponents are not turtles) once you get sheen and boots. Sometimes wait for level 11 to leave mid, if your opponents are good. If they are turtles, just farm till the mid tower is down.

Mid game (10-16):
Gank gank gank and moar gank. Feel free to make trips for items outside the scheduled ones if there is nothing to gank or kill, or it is dangerous. Farm when you can't gank.

Late game (18): Lolrape. Don't charge 5 enemies and u will go godlike.

Tips:
-Use pounce wisely, before you get CDR save it for escapes in team fights and you can use it to initiate in small fights.

-Heal as often as possible, your mana isn't lacking.

-Don't use javelin if you're low-mid on mana and aren't sure if you'll hit. (except KB's)

-Don't be ******ed and chase people into their jungle. Just javelin and turn around.

-Lay a trap every time you pass a bush. Be smart and put them at chokepoint angles too.

Nidalee is very hard to play but with this guide pretty much anyone can at least be average. Experienced players will find this to be THE best way to carry low elo teams.