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Ahri Build Guide by Jaborii

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Jaborii

Nine tailed chakra

Jaborii Last updated on December 23, 2011
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Ability Sequence

1
4
8
9
14
Ability Key Q
3
7
15
17
18
Ability Key W
2
5
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Table of Contents
Guide Top

Intro

Okay first off this is my first ever build so any feedback to help me make future ones better is appreciated thank you. The main objective of this guide is to get an extremely high AP Ahri that wont have mana issues while still having decent health.


Guide Top

Runes

For runes i take flat AP marks, and AP per lvl glyphs, seals, and quintessence. I do this so that I will start out with more AP than the enemy will expect and combined with my items it will give me a slightly sharper edge to fight with throughout the fight.


Guide Top

Masteries

For Masteries I decided to go with 21/0/9. The reason I maxed out the offensive branch is because it will benefit Ahri the most throughout the match. while putting some points into defense might seem like a good idea Ahri doesn't benefit from that as much as other champions. Mainly because her play style demands you stay on the edges poking at the enemy.


Guide Top

Items

The order I choose to buy my items is a little strange but I have very good reasons for why I did it this way. first off I am aware that starting off with amplifying tome sounds like a stupid thing to do but combined with your AP runes it lets you pack an early game wallop most wont expect and so with a little bit of work you can easily score first blood.

Next I build Miki Pendant this will help with your early game mana issues. from there I build Tear of the Goddess which will more or less solve your mana issues as long as your not popping off spells every which way and even if you are it will just build you mana higher so that you can do it longer.

From here i start building my boots I always build Sorcerer's Shoes because of the Magic Pen it provides and since you will be almost totally reliant on your spells for Ahri it pays dividends to have them.

Once all that is out of the way I go ahead and finish building Archangel's Staff and it does three things for me that I really like. First its going to give me a +45 AP boost then its going to boost my mana pool and finally since I have probably popped off quite a few spells by now its going to convert 3% of my max mana into AP so now very close to or even above 200 AP and mostly likely havnt maxed out how much your mana can grow off of this item.

Now for the next Item I am fairly flexible on what I build it mostly just depends on what the other team has done but usually I will go straight into Rabadon's Deathcap if the enemy is getting to tanky for me to take down quickly. Or Lich's bane if I am having Difficulty ganking them.

Next on the list is Void Staff