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Diana Build Guide by SrsBsns1338

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SrsBsns1338

No mercy for the guilty [Diana Guide]

SrsBsns1338 Last updated on August 11, 2012
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Ability Sequence

1
4
5
7
8
Ability Key Q
2
9
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Welcome to the fastest way to build glass-cannon Diana with optimal results.


Guide Top

Runes

Insight Marks: coupled with Sorcerer's Boots, you'll penetrate Mercury's Treads and deal some remarkable damage from early to mid-game.

Resilience Seals: reduces damage taken by ADC and minions/monsters/etc.. Another viable choice of Glyphs are Vitality (health per level) to give you a bigger pool of health to take damage, or ap runes.

Force Glyphs: Gain AP as you level, thus making it easier to clear creep waves for farming as well as add to your AoE damage in team fights. Other great choices are Warding, Shielding, Focus, and even flat ap runes.

Potency Quints: best runes for ap champs, especially for an ap assassin like Diana. Other viable choices are swiftness, transmutation, insight, force, flat health/armor/mr, and per-level health/armor/mr.


Guide Top

Masteries

Full offense for ap assassin, speccing in everything related to ability power and damage.


Guide Top

Items

The best AP items for an AP glass-cannon assassin in perfect descending order from highest AP ratios to lowest [see above items].

sorc boots = early game damage + helps penetrate merc treads]
Deathcap = 140AP + AP% [amplifies the rest of your ap from runes, masteries, and items]
Hourglass = 100AP [tanky-dps; amplified by deathcap]
Grail = 90AP [tanky-dps; amplified by deathcap]
Rylai = 80AP [tanky-dps; amplified by deathcap]
Void = anti-MR-stacker item


Guide Top

Skill Sequence

NOTE: Predicting enemy required!
Wherever you think your target's going to move next, set your Q's orb there and activate.
If enemy moves into your Q, use R to close the gap, and then use your W. If in middle of crowd of enemies, use E [especially when enemy's using a channeling skill, when you take focus fire, or when you need to slow enemies so that your team can move in for fighting.

TL;DR: Q->R->auto-attack->W->auto-attack->E(as needed)->Q->R->auto-attack->until your target's dead.


Guide Top

Summoner Spells

Flash is very versatile in that it can be used to escape or chase. You can flash through walls to prevent being chased and focused down. Anti-feeding tool, tbh.

Ignite: extra [true] damage, and prevents your target from out-sustaining/lifestealing all damage dealt by you and/or your teammates while killing you in a fight.

Ghost is also nice. It helps you chase and land more auto-attacks. You can't hop over walls with this spell, though.

Exhaust: great spell for reducing damage while reducing pressure placed on you by a harassing enemy champ. Can be used to chase or escape.

All other spells are okay, but just aren't as game-winning as the above spells listed/suggested, imho.


Guide Top

Summary

Deal as much damage as possible. Go balls deep and win your games because you're Diana, the scorn of the moon. No mercy for the guilty!