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Nocturne Build Guide by Cr0wnedFR

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Cr0wnedFR

Nocturne

Cr0wnedFR Last updated on August 26, 2011
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^Nocturne

Ability Sequence

1
3
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Items

The BUILD 1 IS MINE.
BUILD 2,3,4 ARE TOP 3 NOCTURE'S BUILDS.



BUILD 1 : 14 829 G


+ Pros :
- Health
- Damage
- Attack Speed
- The Black Cleaver : Physical attacks reduce your target's Armor by 15 for 5 seconds (maximum 3 stacks).
- Warmog's Armor : Permanently gain 4.5 Health and .15 Health Regen per 5 sec per minion kill. Champion kills and assists grant 45 Health and 1.5 Health Regen per 5 sec. Bonuses cap at +450 Health, and +15 Health Regen per 5.
- Sword of the Occult : Your champion gains 5 damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.

+ Cons :
- Mana (Really necessary? I've never missed it.)
- Armor penetration (Attack Speed and Damage balance.)
- No passive (Stun, cd reduction, [target's movement speed reduction, because mine is better], no block spell every ... secs, [no revive champion, because I've got lots of health points so I normally don't have to die], [increase the attack speed because mine is ALWAYS very fast].

Choice: The Black Cleaver can be replaced by a Bloodthirster if enemies have low armor and can be easily killed (for stacks , like Sword of the Occult), otherwise The Black Cleaver is more profitable.

BUILD 2 : 17 750 G


+Pros :
- Mana (too much for me)
- Armor penetration
- Youmuu's Ghostblade : You gain +20% movespeed and +50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds. 60 second cooldown.
- Frozen Mallet : Your attacks reduce your target's Movement Speed by 40% for 2.5 seconds (30% for ranged attacks).
- Trinity Force : 25% chance on hit to slow the target by 35% for 2.5 seconds; on cast, your next attack deals bonus damage equal to 150% of your base attack.
- The Bloodthirster : Gain an additional 1 Physical Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal. Bonuses are lost upon death.


+Cons :
- Armor
- Attack Speed (for me, 116% vs 62%)

BUILD 3 : 16 032 G


+Pros :
- Armor
- Magic Resist
- Armor penetration
- Youmuu's Ghostblade : You gain +20% movespeed and +50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds. 60 second cooldown.
- Banshee's Veil : Blocks one enemy ability every 45 seconds.
- The Bloodthirster : Gain an additional 1 Physical Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal. Bonuses are lost upon death.
- Guardian Angel : Revives your Champion upon death, restoring 750 Health and 375 Mana. This effect can only occur once every 5 minutes.

+Cons :
- Healt (-995HP)
- Attack speed (116% vs 14%)

BUILD 4 : 15 055 G


+Pros :
- Armor
- Magic Resist
- Banshee's Veil : Blocks one enemy ability every 45 seconds.
- The Black Cleaver : Physical attacks reduce your target's Armor by 15 for 5 seconds (maximum 3 stacks).
- Wriggle's Lantern : 20% chance on hitting a minion or monster to deal 500 bonus magic damage. Places an invisible ward with 1100 range sight that lasts for 3 minutes. 3 minute cooldown.

+Cons :
- Health (-995HP)
- Damage