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Nocturne (AD/AS) *UPD*
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Spells:
Heal
Ignite
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
Good day everyone! I want to present you build for Nocturne, not a lot of expensive, but epic. This build was created for fans of the big attack speed, damage and with more HP.
My Featured spells
As for me, this spells the most "profitable". Some may disagree, but I use these spells.- This spell I use to safely escape from the enemy or to secure a fight with fatty opponents, such as Tank. It makes me safe care.- This spell I use for 100% killing of the enemy in the batch. If I still restores the ultimate I use this spell.
Other Options
Flash is a decent substitute for ghost. It can get you to a spot fast and save your *** from huge ganks. I still think ghost compliments this build more consistently, but feel free to make that swap.
Ignite can also be put in for those early kills, but in my experience the ghost/exhaust combo has allowed me to finish off most opponents. If you see the enemy team has a Dr. Mundo or Vladimir, then this spell becomes much more valuable. Don't underestimate the healing reduction it gives.
Teleport can be extremely useful on 5v5 for getting around, so you may need to make that change for ghost. Hopefully a tank has teleport instead, and you don't have to sacrifice that killing power.
Cleanse is never a bad idea on any champion, but your focus here should really be bringing the pain to the enemy. It can be extremely useful to diminish your vulnerability to CC if you are facing a Lux or a team with a lot of slows and stuns. Use your judgment based on the other teams champions.
Off-limits!
I'm just going to suggest staying away from these spells for Nocturne. They definitely have their uses, but the spells I suggest above have more consistent benefits for this build.
As for me, this spells the most "profitable". Some may disagree, but I use these spells.- This spell I use to safely escape from the enemy or to secure a fight with fatty opponents, such as Tank. It makes me safe care.- This spell I use for 100% killing of the enemy in the batch. If I still restores the ultimate I use this spell.
Other Options
Flash is a decent substitute for ghost. It can get you to a spot fast and save your *** from huge ganks. I still think ghost compliments this build more consistently, but feel free to make that swap.
Ignite can also be put in for those early kills, but in my experience the ghost/exhaust combo has allowed me to finish off most opponents. If you see the enemy team has a Dr. Mundo or Vladimir, then this spell becomes much more valuable. Don't underestimate the healing reduction it gives.
Teleport can be extremely useful on 5v5 for getting around, so you may need to make that change for ghost. Hopefully a tank has teleport instead, and you don't have to sacrifice that killing power.
Cleanse is never a bad idea on any champion, but your focus here should really be bringing the pain to the enemy. It can be extremely useful to diminish your vulnerability to CC if you are facing a Lux or a team with a lot of slows and stuns. Use your judgment based on the other teams champions.
Off-limits!
I'm just going to suggest staying away from these spells for Nocturne. They definitely have their uses, but the spells I suggest above have more consistent benefits for this build.
- Dusk-bringer - Your Greatest Harass so max it first.- Shroud of Darkness - Its shield is useful and the passive is great at its first level. Every other level doesn't improve his shield and only increases the passive by 5% after the initial 20%. So only one point is needed. Max this LAST.- Unspeakable Horror - Max second, The fear helps ganks a lot and can save your team mates.- Paranoia - Level up whenever possible because this is your frosting on the cake.
A huge bonus to attack speed and pretty good bonus to ignore armor gives us an advantage on the first level and to concentrate largely on the assembly dd-things.
I deliberately left a couple of runes on the mana reg, to in conjunction with the master and buff quickly return the lost blue-striped, however, plans to replace them with an additional bonus to attack speed.
Other Options
Staying true to the offensive nature of this build, all of your runes are going to be going towards more killing power. Armor penetration is most important, as has been proven all over the place. You want more damage, get more armor penetration. Seals are dedicated to attack speed, because Nocturne benefits from it more than anyone else. Just trust me, you want it. Glyphs go to cooldown reduction to help spam TTS and AC even more.
As you utilize this guide in your playing, much of the time you will find that everything goes to plan. You start out strong, you take it to 'em, and you carry your team to an outstanding victory. However, sometimes you will have a bit more trouble. Particularly in the more competitive levels of ranked play, you won't be able to feed as easily.
This is where situational items can come in handy! These items can be thrown into the mix to help you adapt to both team compositions to give you a little bit of an edge on your opponents. LoL is sort of like a giant game of rock, paper, scissors. Know your opponent's weaknesses and exploit them by making the right choices in items. I will try to outline some items that will be useful in doing this, but this is by no means a complete guide. Consider this just a few ideas for fine tuning your build.
This is where situational items can come in handy! These items can be thrown into the mix to help you adapt to both team compositions to give you a little bit of an edge on your opponents. LoL is sort of like a giant game of rock, paper, scissors. Know your opponent's weaknesses and exploit them by making the right choices in items. I will try to outline some items that will be useful in doing this, but this is by no means a complete guide. Consider this just a few ideas for fine tuning your build.
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