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Nocturne Build Guide by Tastyzombie

Nocturne - All alone in solo queue

Nocturne - All alone in solo queue

Updated on July 29, 2012
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League of Legends Build Guide Author Tastyzombie Build Guide By Tastyzombie 9,371 Views 8 Comments
9,371 Views 8 Comments League of Legends Build Guide Author Tastyzombie Nocturne Build Guide By Tastyzombie Updated on July 29, 2012
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1
Tastyzombie (2) | July 30, 2012 6:27am
3 downvotes, at least 2 trollvotes, wheres the justice in this world???
1
Te Curt (28) | July 28, 2012 4:03pm
A couple things I should mention about Nocturne in general. Nocturne does best with Greater Mark of Attack Speed as well as Greater Quintessence of Attack Damage to minimize the time it takes to clear his jungle. Doing this also allows him to start Boots and Health Potions which allow him to have much more successful ganks since you can keep up with the enemy EVEN BETTER than when you just had Duskbringer to catch up to them. You should also show the 9-21-0 setup that you would prefer people taking if thye wanted to take the tanky approach.
1
NeshkeBGD (35) | July 28, 2012 1:38pm
Voted +1
Interesting.Frozen Mallet should be switched with Banshee's Veil in buying order.It's a lot more effective because of slow FM provides.
1
Tastyzombie (2) | July 28, 2012 7:05am
Liinker4 wrote:

I think the banshee should have been taken at the end of the stuff. And th Frozen Mallet, a long time before. That last is really useful on ganks because of movement speed reduction.


SO BECAUSE YOU DONT LIKE THE ITEM ORDER YOU DOWNVOTE??????????????????? FUUUUU
1
Liinker4 | July 28, 2012 5:05am
Voted -1
I think the banshee should have been taken at the end of the stuff. And th Frozen Mallet, a long time before. That last is really useful on ganks because of movement speed reduction.
1
Xiutec | July 27, 2012 10:59pm
Voted +1
I apreciate the effrod on this post, but i dont like nocturne.
1
Tastyzombie (2) | July 27, 2012 5:00pm
sirell wrote:

I disagree that Wriggles should be included in your end build. In fact, Bloodthirster should be a swap-in item with Wriggles mid-late game. No Frozen Mallet? Nocturne is meant to be tanky you say and this is taken amongst most (if not all) offtanks. Madred's Bloodrazor, another tanky item and also viable for taking out enemy tanks. I also disagree that Berserker Greaves aren't viable. They are, it just so happens that Mercury's Treads are just safer. If you're not upgrading to Youmou's Ghostblade, why not consider Last Whisper?

Vampiric Scepter is not unviable as a start, it's just more risky. Boots and pots are also another possible opening.

You don't say anything about taking Heart of Gold early enough to start benefiting from its 5gp10 if you're considering Randuin's Omen.

Some players may feel that they don't need an escape and may take Exhaust. That's viable. Just saying, you shouldn't discount all other options.

Why not counter Shaco? Yes, he has quick escapes, but if you're countering him, then you're already +1. Wait for him to start on red and then steal from him with Smite and then turn on him. If he flees at any point during your encounter, you do the same.

I disagree with maxing Unspeakable Horror 2nd. I see your reason for it, but it's the weighing up of gaining attack speed against a **possible** fear.

Including Graves in this guide was unnecessary, especially if you then mention every other champion in the game which has a CC bottom lane. Just make a general mention about CCs being a +1 when you're ready to gank. I've played Nocturne for a long while now and never once have I cared about whether Graves was picked or not in champion select.

Not a bad guide, but just not worthy of a +1 when such a fantastic jungling is occupying no.1 spot for Nocturne guides. It includes pretty much all of what you've written and more. Also, any extras you've included just aren't necessary. It just doesn't compete...

You have a lot more detail to add and a lot more possibilities to consider before you even begin to compete with THIS GUIDE.

One last thing. You might want to consider making it so people have to comment in order to vote. Avoids trollvotes.


Thanks for constructive opinion, I´ll definitely try to put some thoughts into it :). I added the items, I forgot about them mostly (although I would probably not include Last Whisper, because Im not the biggest fan of Last Whisper.
BTW, Wriggle Lantern was 1 item out of 7 in the main build shown up in the site, giving the readers choice to swap it according to their needs, although I could probably write about it something.
Graves was only a advise for the best carry to get teamed with Nocturne
As for chaning the skill sequence, I will not change anything about it.
And about Berserker Greaves, I addded that when the enemy is low on cc, they can build it or Ninja Tabi.

Counter trollvoting activated, although it didnt help with my older build where i simply got "hi" as a reason.
1
sirell (400) | July 27, 2012 3:44pm
I disagree that Wriggles should be included in your end build. In fact, Bloodthirster should be a swap-in item with Wriggles mid-late game. No Frozen Mallet? Nocturne is meant to be tanky you say and this is taken amongst most (if not all) offtanks. Madred's Bloodrazor, another tanky item and also viable for taking out enemy tanks. I also disagree that Berserker Greaves aren't viable. They are, it just so happens that Mercury's Treads are just safer. If you're not upgrading to Youmou's Ghostblade, why not consider Last Whisper?

Vampiric Scepter is not unviable as a start, it's just more risky. Boots and pots are also another possible opening.

You don't say anything about taking Heart of Gold early enough to start benefiting from its 5gp10 if you're considering Randuin's Omen.

Some players may feel that they don't need an escape and may take Exhaust. That's viable. Just saying, you shouldn't discount all other options.

Why not counter Shaco? Yes, he has quick escapes, but if you're countering him, then you're already +1. Wait for him to start on red and then steal from him with Smite and then turn on him. If he flees at any point during your encounter, you do the same.

I disagree with maxing Unspeakable Horror 2nd. I see your reason for it, but it's the weighing up of gaining attack speed against a **possible** fear.

Including Graves in this guide was unnecessary, especially if you then mention every other champion in the game which has a CC bottom lane. Just make a general mention about CCs being a +1 when you're ready to gank. I've played Nocturne for a long while now and never once have I cared about whether Graves was picked or not in champion select.

Not a bad guide, but just not worthy of a +1 when such a fantastic jungling is occupying no.1 spot for Nocturne guides. It includes pretty much all of what you've written and more. Also, any extras you've included just aren't necessary. It just doesn't compete...

You have a lot more detail to add and a lot more possibilities to consider before you even begin to compete with THIS GUIDE.

One last thing. You might want to consider making it so people have to comment in order to vote. Avoids trollvotes.
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