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Nocturne Build Guide by TomKai

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TomKai

Nocturne Beware the Darkness - [Ranked Competitive]

TomKai Last updated on March 15, 2012
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Ability Sequence

1
4
5
9
10
Ability Key Q
2
7
13
15
17
Ability Key W
3
8
12
14
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 28

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Introduction

I play AD Carry for Ranked Team All Time Blow, and Nocturne is just one of my favourite assasins and ad carrys. I hope this build/guide can help you like how it helps me play.

PS If it's your first time as Nocturne try this build out a bit inside a normal 5v5!


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Runes

These runes are picked for pure AD output and some attac speed. Why? of course for ripping apart squishies fast and some good and well done damage on tanks.


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Masteries

These masteries, like the runes are made for pure damage. Take down champions, throwing them left to right. But some people think masteries dont matter. But i believe masteries are what give you a small advantage that;s why I picked an AD mastery page so you have a slight uperhand in damage.


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Items

These items are stranded for Nocturne but some people do not know. I've been using this build ever since i've been playing AD carries and Nocturne. These items may be replaced with others.

For example if I were you, you may want yo get another speed item like Madreds BloodRazor for more attack speed, but again preference.


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Summary

Since Nocturne can speed himself up he can easily chase oppoenents, but then why did i choose flash and exhaust? So I can catch them quicker and allow fast kills start game. Making sure they can't run back to turrets.


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Ranked Play

Unlike some AD Champions, he is broken and isn't banned, (well not usually!) making him one of the perfect choices for filling in for jungle or bot laning.

A few kills can make you a killer and with your ulti easily take out turrets - opponents cant see and taking/chasing kills. (Do not ever use your ulti at the start of a battle).


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Pros / Cons

Pros

.Fast
.Auto Attackre
.Skills dont need much skill
.Jungler and laner
.Op fed or not fed (Broken)

Cons

.Squishy
.Cannot Solo Lane
.Easily Counterable
.Skill Shots


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Creeping / Jungling

Creeping and jungling is well known for this character to choose. But have i ever done it? No is the answer.

The reason for this is because i believe as a normal laner he can get more farming in and more kills (He is not that good of a ganker without ult!).


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Team Work

His team work is fairly efficient. After huge team fights (obviously he joins in) he can use his ulti and clean up the field killing characters your team didnts and also his ulti can work well with ganking. His ulti (and for one last time i promise!) is great for taking out turrets. (I think i said this earlier?)


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Farming

Just a few words. Q is a great minions killing skill. The end :) Please vote and comment!