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Nocturne Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Nocturne:Elemental Pain

Last updated on April 21, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Here's my Nocturne guide to domination in the jungle and terrorizing the lanes :)


Guide Top

Runes & Masteries

Why I take those Runes?...It's simple...Flat health runes,78 health in the jungle means like 4-6-7 hits so you can jungle faster,safer and use less potions,and adding the 30 health from masteries you became an endurance jungler...the marks,15 armor penetration plus the 10% and 6 armor penetration from masteries are just enought in jungle and just enought in lane to in early game so you won't need to buy The Brutalizer or Last Whisper that early...Flat armor seals its for sure,you have 13+6 from masteries and here comes 19 armor so you dont need to buy Cloth Armor and as I just said,not so many potions.The Glyphs,I use Magic rezist per level because mages are quite vulnerable to you in early game,due to that,in early game you spend more time in jungle that fighting them so you wont need much magic rezist until lvls 7-12 :)
As for masteryes I recommend 21-9-0,for faster jungling,ganking and endurance.


Guide Top

Items

Items are simple DPS and a bit health wich is always usefull in teamfights,in during fights,especially in late game.
I start jungling with Long sword and 1 Health Potion instead of Cloth Armor and 5 Health Potions because of runes/masteries and Nocturne's passive with heals him and deals alot of damage...Boots can easily be replaced with Mercury's Treads or Ninja Tabi if enemies have strong Magic Damage or Phisycal Damage.
If they deal low damage you can easily renounce at Atma's Impaler and Frozen Mallet for 2 of this 3 Items: Black Cleaver,Phantom Dancer,Bloodthirster.


Guide Top

Skill Sequence

Why I focus R->Q->E->W its rellatively simple,I find jungling simple so I can gank easier.


Guide Top

Summoner Spells

I use exhaus because I consider strong AD guys a threat and mages Free Kill so echausting them I have better chance to kill a fed Tryndamere or even multikill.
Smite is for jungle ;).
Exhaust can easily be replaced with Ghost or Flash.


Guide Top

Creeping / Jungling

Creepin/Jungling is easy because of Nocturne's passive.


Guide Top

Summary

This guide can be used for lane as well,just replacing Smite with another spell.
I recommend Exhaust+Ignite.