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Nocturne Build Guide by Magikios

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Magikios

Nocturne jungle - Become the enemies eternal nightmare!

Magikios Last updated on June 24, 2013
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hey guys, I'm making this guide for one reason. When I first played Noc I searched for a tank jungle guide. I found none which i really liked. This guide will tell you how to play Noc jungle with the sole purpose of late game carrying potential. I'm not gonna tell you things that you don't need to know just what is above and how to gank. Thanks for looking at my guide and please don't down vote unless you have played it, trust me.


Guide Top

Runes


I take three Movement Speed Quints, this allows early ganks to be a lot more successful as you can stay with them when channeling your E.


I then take 9 Armour penetration Marks for late game damage as nocturne needs very little early game damage.


I then take 9 armour seals which allows me to clear the jungle with reduced damage.


9 magic resist glyphs allow you to gank mid lanes with reduced damage and really helps late game.


Guide Top

Items

This section will state why i decided to pick the items i did.

Starting items


Hunter's machete is the base item for most junglers now, 5 health pots allow you to stay in the jungle for a considerate amount of time.

First back


Rushing a Spirit stone allows you to stay in the jungle without using health pots, also lets you clear creeps faster. Boots make your early ganking potential much stronger and are a must for first back.

Early items


You should either get Mercury's Treads if the enemy team is AP heavy or Ninja Tabi's if the team is AD heavy. Rushing a Spirit of the ancient golem gives you HP, cooldown reduction for your ulti and a large amount of Hp regen and mana regen, this makes your jungle clearance and sustain incredible. Blade of the ruined king is a great item to get early, it reduces the cooldown on your passive as the cooldown is reduced by 2 seconds ever auto attack. Also it's great for the health shred on tanks. The life steal allows your sustain to be great.

Core items / Mid-game


Frozen mallet and Randuin's omen offer large amounts of HP and armour, this really makes Nocturne stand out mid game as he can easily tank. Frozen mallet give 30 AD which helps with carrying along with the 70 armour Randuin's omen gives you.

Last item


This is very much your choice, if you are struggling surviving team fights then consider getting a Warmog's but if you are doing well maybe a Ravenous Hydra or Black cleaver could give you the edge to carry your team to victory!


Guide Top

Creeping / Jungling

I'm not going to talk about jungle roots and gank rotation. Jungle rotation is as normal Blue, Wolves, Wraiths, Golems, Red. I don't feel the need to really go over how to clear the jungle. I always suggest getting a early gank at top then mid will allow your team to get a very early lead on your opponents.


Guide Top

Late game play style

When playing Nocturne late game you should time your ultimate for perfect initiation. First start the team fight using your Q and E on the ADC, then once the enemy team has peeled you off them use your ultimate to re-initiate onto him, if you have Randuin's omen use this to slow the ADC's retreat. This should allow you to take the ADC in pretty much any fight. Also remember to always save your W for an enemy ability which will peel you off the ADC, e.g. Alistar's knockback. With all this in mind you should be ready for the perfect initiate.