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Nocturne Build Guide by kittus09

Nocturne Jungle of Nightmares

Nocturne Jungle of Nightmares

Updated on September 11, 2011
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League of Legends Build Guide Author kittus09 Build Guide By kittus09 7 2 13,785 Views 18 Comments
7 2 13,785 Views 18 Comments League of Legends Build Guide Author kittus09 Nocturne Build Guide By kittus09 Updated on September 11, 2011
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1
Katarinad | September 11, 2011 8:48am
Voted +1
n1 build of all Nocs. Nice work Kittus
1
kittus09 (3) | August 1, 2011 4:07pm
MerryLane wrote:

Hello =)

Just meant to say it's a nice build of Nocturne, you are one of the rare that understood the utility of maxing the Q instead of the fear ... +1 for that :)
Same for exhaust, I prefer a lot this spell, to get kills earlier, lowering the damages of the Tryndamere, ... You know what. Even though I met regret ghost sometimes ^^

Now, I'll say what I prefer with Nocturne ^^
-Let's start with masteries, for instance, I prefer 3 points in CDR than 3 more damages. Then I think you don't need 2 points in health/mana regen (coz you basically have none, so 102pct of almost nothing ... isn't awesome), one is enough to get to next stage.
But most important, Nocturne NEEDS the +15pct of the buff's duration, and not the added gold every ten seconds.

-Now, runes. I tried loads of combos, even maxinq QQ at start, but I think what works the most on Nocturne, is Armor for yellow, and magical resist for blue/quints.
I think this extra Armor and Mres, that lead to a Nocturne having 100 armor/mres once you have mercuries and Wriggle, totally rocks the hell out, and also for other reasons I'd explain later.
I so don't see the point of the extra HP from quints, they are almost the least useful quints you can get but that's my opinion.
I know AS is damn cool too ... But, but ... :D

-Let's talk about items if you don't mind.
First, you are a ganker, and the most awful one. The second item you should buy, is totally boots. You are lvl 3 after killing golems, just B, get boots, head to any overextending lane, exhaust a guy and cross fingers that you'd get a kill instead of having a malz flashing away with 100 hp.
The pot is so not required. You don't have to get a blue absolutely, you can do again dogs, wraiths, golems, and you would still level up faster because without madred a buff takes quite a while. I know it's kind of a shame, but you don't need to rush buffs, nocturne is quite cool on mana early and you back more than laners. If you do want, get the red right before getting lvl6.
Second, I usually complete mercuries before starting my madred/wriggle. You LOVE being the fastest moron of the map. And you also love that mid malz deals ***** dmg to you ;)
But if you see no gank available for a while on lanes (bad luck sometimes happen and you just can't force it yet), well yeah rush the wriggle to farm ASAP.

Now, let's say you have Boots (I prefer Mercury in ANY case) and Wriggles.
Gank, get buffs, counter-jungle, think about dragoning soon ... Yay you are most of the time hi hp coz of your vampirism. Just stay as long as you can without backing, and if you may, only back with +1650 gold. If you happily do so, simply rush the IE as first item. Yeah, that's the one that would give you the highest burst of dmg.
If you die, or have to back, dude, start the Youmu. I didn't like it for a while, but you don't have ghost anymore, and 10 secs of CD red on your ult is quite pleasant.

These two items should be your priority, Youmu and IE. After, you have two options, IMO.
Play as agressive as you can, or tankify a bit. Those two options work in both cases, if you are a GOD or a FAILER, the first option makes you deal insane dmg so you can revert or amplify a situation, the second one makes your ennemy think "wtf it's no use hitting him".

The agressive one, is the Bloodthirster.
Really high vampirism and AD. You miss a bit of crit pct and AS, but you just want to ulti and hit so hard that they run away.
The passive-agressive one, is ... Guardian angel. Yeah dude. I think, WAY BETTER than any other survivability item. Let's skip his passive that make ennemies crazy every 5 mins. You can trick teams and lead to wins with it. But, the most important, is the decent armor and magical resist given. Yeah dude, you would lac 700 hp, but you would resist like ... 2 times more with over 150 in both stats? (sorry game is offline, that's why I type this right now, so I can't check right numbers :D)
Add to that vampirism and hi damages, well for one hp they withdraw you, they could have withdrewn hundreds to any others of your team. I exagerate, but that's kinda the point of a Nocturne, sometimes. Being the bait as well as the killer, and also reducing as much as you can the damages they would do to you.
Get the ennmy focus, so your AP and AD carry can kick their *** meanwhile. (I didn't say "INITIATE EVERY TEAMFIGHTS", you still have to care when to engage ;D)

So, you now have 5 items (you can skip GA for last one if game really works fine), and watch what are the stats you need the most :
Crit Pct, AS (and MS, a bit :p) Yeah, you guess right, get a PD dude ^^

This should be enough damages for now ...
OH NO I FORGOT I HAD THE WRIGGLE.
Sell it, get another bloodthirster, and drink all the pots you can ^^


(The only disavantage I see in not having Frozen Mallet instead of Guardian Angel, is the slow ... But try and reserve the red, it should compensate, and at worst you might have your exhaust/Youmu)

Thanks for reading =)

Ps : I don't say that's the best build for Nocturne. Only the one, I think, that gives him the advantages he needs at the time he needs, and in the end, as much as he can to rock a game.)


Hi Merry, first of all, thank you for reading, and I'm proud that you liked the build ^^
Thank you for the advices you gave me, I had to read your explanation some times (there's a lot of information xd).
I think you are right with Maestries and Runes, I made the build when I ahdn't enought PI to try another way, so Now, I'm using Green Dodge, that works very well, but still do't know what to use ase Quint.
I also like Youmu's, but I prefer to have Critical Chance and Damage ASAP, because your skills give you Damage and AS, but you only can get Critical from Items. I also think that GA is a very good item, but Banshee's give u MR adn HP and Atma's give Armor and DMG, with that u have a little more of surviavility, I know that the GA's passive is nice but.. I wouldn't use it, cause I make them die in one second!

See you,
Kittus ^^
1
kittus09 (3) | August 1, 2011 3:52pm
mobahesabi wrote:

- nocturne doesnt need exhaust as he has great spells that allows him to catch his target with either speed or fear. i find that an escape ss will be better as he is squishy and can be picked off so flash would be better.
- itemwise an early cloak of agility is kinda dumb compared to an early bf sword as it gives more damage that can help jungling and ganging a lot more. i find it better to go with a bloodthirster before an infinity cause u have a great passive as nocturne that allows u to clear a minion wave really fast. use it...
- seals can be resilience cause it helps u to stay at high hp. it is very important when u have an enemy jungler.
- u said ignite on the mig one in your route in "ghosts".. i think u meant smite? u better fix that or change it to smite to be more exact
- you should do golems before red because after red you can go back to wolves and do the 3 small camps again if there are no ganging opportunities. if u do red first u cant kill golems.. u need to wait
- u said take other teams blue? lol!!! wtf?
- skill order is dumb. u should give to duskbringer at lvl 1 because of two reasons. it helps alot with a aoe at wolves... u only gain a few seconds but in the jungle thats quite good. and a team fight might take place before game starts so duskbringer is more usefull for that! if u ask me u just made this guide for either normals or low elo games... USELESS!!


Let's see, first of all, I have to say that I know that you are the typical that make a champ's build and then go to the other builds to give negative voting.
Secondly, I will explain why what all you said is bad, unless the half of the things are explained in the build (that shows that u have read the half build):
- If u love Durskbringer so much, like u said in a lot of points, you should know that this hability is not only made for his aoe, it makes u have a extra damage, so (like I explained in build), I take critical as fast as I can, because it make hits be double dmg and I dont need the early BF, because the dmg from Durskbringer doubled by the critical chance is enought. Then, talking about Durskbringer, if u wnat to take it like the first skill, okaay, u caaan.. But u also can get the shround of darkness (If u dont know it,that skill is not only used for his passive, it has a really nice active that gives u a nice shield) because like you say, if a fight happens before the game, maybe you won't have Durskbringer (I know you like it, but u choosed the shield) that will make oyur enemies lose a lot of life, but you will have a shield that will save your *** and let you start the jungle without going back.
- Then EXHAUST! I will say you more things about nocturne and this fantastic skill, I repeat EXHAUST!
You said that Nocturne would need flash better than EXHAUST because he is squishy. So I say, Exhaust, not only makes enemy goes slower it also takes 70% of his AD. And then I make you remember that Shround of Darkness stops an enemy skill. So imagine you can stop AD carries that kill squishy champs like you with exhaust and u can stop ap carries that kill you with shround of darkness, and you also can make them go slower when you need it. And I also remember you that League of Legends is a TEAM Play Game, and with exhaust u can help your friends exhausting champs that are chasing them, and flash will only save your ***.
I think that's enought, maybe there are some things in the build that are wrong like "smite" - "Ignite", but people who watch this build for his knowledge, understand it and doesn't say anything, but If you only read it to give a negative vote is when all the little bad things are seen.

Anyway, thank you for reading and I hope the build helped you ^^
1
mobahesabi | July 19, 2011 5:00am
Voted -1
- nocturne doesnt need exhaust as he has great spells that allows him to catch his target with either speed or fear. i find that an escape ss will be better as he is squishy and can be picked off so flash would be better.
- itemwise an early cloak of agility is kinda dumb compared to an early bf sword as it gives more damage that can help jungling and ganging a lot more. i find it better to go with a bloodthirster before an infinity cause u have a great passive as nocturne that allows u to clear a minion wave really fast. use it...
- seals can be resilience cause it helps u to stay at high hp. it is very important when u have an enemy jungler.
- u said ignite on the mig one in your route in "ghosts".. i think u meant smite? u better fix that or change it to smite to be more exact
- you should do golems before red because after red you can go back to wolves and do the 3 small camps again if there are no ganging opportunities. if u do red first u cant kill golems.. u need to wait
- u said take other teams blue? lol!!! wtf?
- skill order is dumb. u should give to duskbringer at lvl 1 because of two reasons. it helps alot with a aoe at wolves... u only gain a few seconds but in the jungle thats quite good. and a team fight might take place before game starts so duskbringer is more usefull for that! if u ask me u just made this guide for either normals or low elo games... USELESS!!
1
MerryLane | May 11, 2011 2:46pm
kittus09 wrote:



Ty blackray. I'm happy about you liked the build ;)
I really thinked about taking some Critiacl damage runes, but I want to first get PI and try it in-game, and then, if I get good results I would change it here :)
Ty for your advices!


The problem of CritDmg runes, is that it's not really required endgame. You do what, 2-3-4 attacks to kill an ennemy carry? Even if you get, let's say, 30 more pct of CrD, you will only increase your damage of (30/260) = ten pourcents or so. If you have 100 pct of CrP ofc ;)

Flat AD runes would be better, if you want higher damages, coz they hurt more from the start to the end of the game.
ArPen are cool too, coz they are the most versatile (if you have to tankify coz of bad game and miss CritPct)
But best, Imo, is MRes. 15 more Mres at lvl 1 if u take only quints, +27 if you take blue and quints, isn't that awesome?
1
MerryLane | May 10, 2011 9:44pm
Hello =)

Just meant to say it's a nice build of Nocturne, you are one of the rare that understood the utility of maxing the Q instead of the fear ... +1 for that :)
Same for exhaust, I prefer a lot this spell, to get kills earlier, lowering the damages of the Tryndamere, ... You know what. Even though I met regret ghost sometimes ^^

Now, I'll say what I prefer with Nocturne ^^
-Let's start with masteries, for instance, I prefer 3 points in CDR than 3 more damages. Then I think you don't need 2 points in health/mana regen (coz you basically have none, so 102pct of almost nothing ... isn't awesome), one is enough to get to next stage.
But most important, Nocturne NEEDS the +15pct of the buff's duration, and not the added gold every ten seconds.

-Now, runes. I tried loads of combos, even maxinq QQ at start, but I think what works the most on Nocturne, is Armor for yellow, and magical resist for blue/quints.
I think this extra Armor and Mres, that lead to a Nocturne having 100 armor/mres once you have mercuries and Wriggle, totally rocks the hell out, and also for other reasons I'd explain later.
I so don't see the point of the extra HP from quints, they are almost the least useful quints you can get but that's my opinion.
I know AS is damn cool too ... But, but ... :D

-Let's talk about items if you don't mind.
First, you are a ganker, and the most awful one. The second item you should buy, is totally boots. You are lvl 3 after killing golems, just B, get boots, head to any overextending lane, exhaust a guy and cross fingers that you'd get a kill instead of having a malz flashing away with 100 hp.
The pot is so not required. You don't have to get a blue absolutely, you can do again dogs, wraiths, golems, and you would still level up faster because without madred a buff takes quite a while. I know it's kind of a shame, but you don't need to rush buffs, nocturne is quite cool on mana early and you back more than laners. If you do want, get the red right before getting lvl6.
Second, I usually complete mercuries before starting my madred/wriggle. You LOVE being the fastest moron of the map. And you also love that mid malz deals ***** dmg to you ;)
But if you see no gank available for a while on lanes (bad luck sometimes happen and you just can't force it yet), well yeah rush the wriggle to farm ASAP.

Now, let's say you have Boots (I prefer Mercury in ANY case) and Wriggles.
Gank, get buffs, counter-jungle, think about dragoning soon ... Yay you are most of the time hi hp coz of your vampirism. Just stay as long as you can without backing, and if you may, only back with +1650 gold. If you happily do so, simply rush the IE as first item. Yeah, that's the one that would give you the highest burst of dmg.
If you die, or have to back, dude, start the Youmu. I didn't like it for a while, but you don't have ghost anymore, and 10 secs of CD red on your ult is quite pleasant.

These two items should be your priority, Youmu and IE. After, you have two options, IMO.
Play as agressive as you can, or tankify a bit. Those two options work in both cases, if you are a GOD or a FAILER, the first option makes you deal insane dmg so you can revert or amplify a situation, the second one makes your ennemy think "wtf it's no use hitting him".

The agressive one, is the Bloodthirster.
Really high vampirism and AD. You miss a bit of crit pct and AS, but you just want to ulti and hit so hard that they run away.
The passive-agressive one, is ... Guardian angel. Yeah dude. I think, WAY BETTER than any other survivability item. Let's skip his passive that make ennemies crazy every 5 mins. You can trick teams and lead to wins with it. But, the most important, is the decent armor and magical resist given. Yeah dude, you would lac 700 hp, but you would resist like ... 2 times more with over 150 in both stats? (sorry game is offline, that's why I type this right now, so I can't check right numbers :D)
Add to that vampirism and hi damages, well for one hp they withdraw you, they could have withdrewn hundreds to any others of your team. I exagerate, but that's kinda the point of a Nocturne, sometimes. Being the bait as well as the killer, and also reducing as much as you can the damages they would do to you.
Get the ennmy focus, so your AP and AD carry can kick their *** meanwhile. (I didn't say "INITIATE EVERY TEAMFIGHTS", you still have to care when to engage ;D)

So, you now have 5 items (you can skip GA for last one if game really works fine), and watch what are the stats you need the most :
Crit Pct, AS (and MS, a bit :p) Yeah, you guess right, get a PD dude ^^

This should be enough damages for now ...
OH NO I FORGOT I HAD THE WRIGGLE.
Sell it, get another bloodthirster, and drink all the pots you can ^^


(The only disavantage I see in not having Frozen Mallet instead of Guardian Angel, is the slow ... But try and reserve the red, it should compensate, and at worst you might have your exhaust/Youmu)

Thanks for reading =)

Ps : I don't say that's the best build for Nocturne. Only the one, I think, that gives him the advantages he needs at the time he needs, and in the end, as much as he can to rock a game.)
1
kittus09 (3) | April 26, 2011 9:04am
blackray wrote:

i like it but i would change something if you got already this build ( krit depending) i would take critdamage runes because you would be really nice at endgame with them


Ty blackray. I'm happy about you liked the build ;)
I really thinked about taking some Critiacl damage runes, but I want to first get PI and try it in-game, and then, if I get good results I would change it here :)
Ty for your advices!
1
blackray (1) | April 26, 2011 4:36am
Voted +1
best build of all nucturne builds
1
blackray (1) | April 26, 2011 4:36am
i like it but i would change something if you got already this build ( krit depending) i would take critdamage runes because you would be really nice at endgame with them
1
kittus09 (3) | April 25, 2011 8:50am

Good work!


xd how many times are you able to vote in one build?
1
Protòtype (15) | April 25, 2011 4:48am
Voted +1
Good work!
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