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Nocturne - Laning in Darkness

Nocturne - Laning in Darkness

Updated on March 18, 2011
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League of Legends Build Guide Author Das Brute Build Guide By Das Brute 6,952 Views 5 Comments
6,952 Views 5 Comments League of Legends Build Guide Author Das Brute Build Guide By Das Brute Updated on March 18, 2011
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Foreword

To start off, this is my first guide I have ever made on MobaFire so I hope it helps some of you out there. This champion is an amazing Attack damage champion with tremendous ganking potential.
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Introduction

Nocturne is an attack damage champion who specializes in ganking and carrying. Along with having a super strong and long ranged skill shot, Nocturne's passive, Umbra Blades, allows him t lane for longer periods of time. Although he may not seem all too beefy, Nocturne, when built right, can be a truly unstoppable force on the Field of Justice. This guide should help explain how to play Nocturne to his full effectiveness.
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Pros / Cons

Pros:
    Very long, hard hitting skill shot makes Nocturne great for mid or solo lane
    Has jungling Potential
    Extremely powerful ganker
    Strong chaser
    Good at escaping
Cons:
    Semi squishy early game
    Easy to counter build
    Vulnerable to stuns and CC
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Skill Sequence

Umbra Blades (Passive): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.

Duskbringer (Q): Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.

Cost: 60 / 65 / 70 / 75 / 80 mana
Physical Damage: 60 / 110 / 160 / 210 / 260 (+0.75 per bonus attack damage)
Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%
Attack Damage Bonus: 20 / 30 / 40 / 50 / 60
Cooldown: 10 seconds


Shroud of Darkness (W): Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.

Cost: 50 mana
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Passive Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%


Unspeakable Horro (E): Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.


Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Total Magic Damage: 50 / 100 / 150 / 200 / 250 (+1.0 per ability pow


Paranoia- Ultimate (R): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

Cost: 100 mana
Cooldown: 160 / 130 / 100 seconds
Physical Damage: 150 / 300 / 450 (+1.2 per bonus attack damage)
Range: 2500 / 3250 / 4000
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Skill Explanation

Umbra Blades - Nocturne's passive allows him to initaially deal increased damage to an enemy champion or unit as well as area of effect (AoE) damage to surrounding units. This passive leads to prolonged laning and AoE farming for Nocturne as well as giving him a damage boost if he melees an enemy when Umbra Blades is ready.

Duskbringer - This spell is Nocturne's second highest damaging spell, and one of his most useful. Duskbringer is a skill shot with rediculous range that leaves a trail which give Nocturne increased movement speed and attack damage. This spell hits extremely hard and is key in engaging an enemy and running away fom enemy chasers.

Shroud of Darkness - This is Nocturne's best defensive ability, it grants him a spell shield, which if broken grants him double the passive attack speed this spell grants. When engaging use this spell early to optimize the damage output Nocturne is capable of putting out.

Unspeakable Horror - This speel is a magic damage dot that if used on an enemy causes the enemy to be feared if they stay in close enough proximity to Nocturne. This spell halts get aways and can also give Nocturne the chanse to flee an enemy following him.

Paranoia - Nocturne's best move, this spell is an awesome nuke and allows Nocturne to get into fight from nearly halfway across the map. It blocks the enemy champions field of vision, allowing them to only see hat is in their champion circle, which can lead to victory in spread out team fights. Along with dealing high damage and hindering enemy team fights, this spell can be used to escape an enemy by using it in conjuction with the speed boost from duskbringer.
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Summoner Spells

Ghost - I use ghost for traversing the map/jungle faster if I need to hurry in range of a team fight for my ult, I don't use flash because Nocturnes ability to escape is very good.

Ignite - I always have an offensive spell, for Nocturne I use Ignite for the finishing touch and the reduction to all healing. I do not use exhaust because Nocturne's fear and skill shot allow him to stay with targets and hurt them.
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Runes

Greater Mark of Desolation Marks - I take armor penetration marks to make my Ult, skill shot and auto attacks hit even harder.
Seals - The attack speed allows Nocturne to get Umbra Blades faster which helps his laning capabilities.
Glyphs - Cooldown Reduction allows Nocturne to use his abilities more, need I say anything else?
Greater Quintessence of Desolation Quintessences - Armor Penaetration because they scale with Nocturne's skill shot, ult and attacks very well.
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Masteries

I use 21/0/9 masteries to optimize Noctrne's damage and give him that little edge over whomever he may be laning against. The 9th point in the utillity tree can go into the Neutral buff duration, I just prefer greed because this build is so expensive.
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Items

I start out with , 1 Health Potion and 2 Mana Potion, by doing this I can use my skill shot Duskbringer without worrying about mana as much and the movement speed gives me the ability to chase early game. I build the boots into Berserker's Greaves but I have considered building Mercury's Treads for the increased survivability, this consideration is because Nocturne is one of the first champions targeted when he enters a team fight. After getting the second teir boots, I build Phage for the health and slow mechanic. Afer building phage, I beging building Phantom Dancer which makes Nocturne extremely deadly because of the increased crit, attack speed, and movement speed. I then finish off my Frozen Mallet, which makes Nocturne an even better chaser, but also makes him extremely beefy and sturdy. I then build Infinity Edge because it makes Nocturne's crits (which Umbra Blades can proc) hit harder, makes his spells hit harder, and increases his crit chance. I then build a Bloodthirsterbecause I will hit harder and heal high amounts of health from my crits. If the game lasts to this point, I buy a Guardian Angel for the increased survivability and revive mechanic.
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Ending Note

If this build helps anyone be sure to vote it +1 I would greatly appreciate any feed back and tips!
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Changes

    1. Remove
Sword of the Occult from build due to "Big Red Target that gets painted on your head" and added Guardian Angel in its place.
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