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Nocturne Build Guide by lEduardoxDl

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author lEduardoxDl

Nocturne - The Life Stealer

lEduardoxDl Last updated on January 12, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
12
13
14
Ability Key W
4
10
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 20

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 3

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Introduction

Hey guys! For my second guide, I'm posting my all-time favorite Champion: Nocturne, the Eternal Nightmare! Oh baby, this is the coolest Champ in the game in my honest opinion.

The way I play Noct (I lovingly call Nocturne that), is attack speed, armor penetration, and crit rating. I also don't play Noct as a Jungler, as I find him too squishy to be as successful as Udyr or Trundle (just to name a few). By the end of the build, with all the rights runes, your attack speed will be a little over 2.0! Some people may not like my build because the survivability of it isn't very high. But because you hit SO hard and SO fast, you don't need too much as long as you don't jump head first into 3-5 enemy Champs!

PROS
- HIGH damage output
- HIGH attack speed
- Insane ability line-up and a SICK ultimate
- No better ganker IMO

CONS
- VERY squishy, early game and even late game
- Often becomes the focus in teamfights because of damage output
- Easy to forget his W ability, Shroud of Darkness


Guide Top

Summoner Spells

I design my Summoner Spell line up how I play Noct. I get in, kill, and get out. And I want to be able to do this FAST. So my top two choices are....

Ghost, as it makes your movement speed insanely high when combined with both Duskbringer AND Boots of Swiftness. The triad of Summoner Spell/Equipment/Ability allows you to get in OR out faster than any other Champion, so no worries unless you run into a gank in a bush!


Flash is my second choice. Once again, it can be used to port over a wall for quick escape, or to have an enemy Champ unfortunately fall into a gank he didn't expect.


Guide Top

Runes

Runes

GREATER MARK OF DESOLATION

I take 9 Physcal Damage marks because I don't like being harassed by tanks in early game... -_-


GREATER SEAL OF RESILIENCE

I take 9 Att Speed for Attack and attack.


GREATER GLYPH OF ALACRITY

Because I want to focus on how fast I hit, I take 9 Attack Speed glyphs for more *umph* beginning game.


GREATER QUINTESSENCE OF DESOLATION

And because I REALLY hate being harassed by tanks early game, I take even MORE Armor Penetration in the form of Quintessences.


Guide Top

Skill Sequence

Skill Sequence

Oho, now for the juiciness of what Noct is all about... his AMAZING abilities!

--Q-- DUSKBRINGER

Okay, this ability is awesome. It's a skill shot that hits anything in it's path, dealing physical damage rather than magic damage, so all that bonus attack damage from items? Yeah. It's also good for shooting fleeing Champs for that final blow, or the accidental kill steal... -_- It also can increase your attack damage and movement speed while you stay on the path it creates, making you hit HARDER, even against turrets!


--W-- SHROUD OF DARKNESS

Okay, I forget SO many times about this ability, but it ROCKS! It's pretty much a Quicksilver Sash without the additional magic resist. And for those of you who don't know what Quicksilver Sash is, it's active ability is it removes all debuffs and summoner spells immediately. Well, SoD works similar, in the fact that you pop it, and any spell that his you and would leave a DoT or Debuff, it's instantly removed and you gain increased movement speed. WOOT!


--E-- UNSPEAKABLE HORROR

This ability is just plain awesome. Similar to Fiddlestick's Terrify ability, but it has to channel for a few seconds AND you have to stay in range while it channels. But, remember all that movement speed? Yep, now you're getting it. You make SURE you're in range of them and when they're feared, you can beat the living **** outta them!


--R-- PARANOIA

This has GOT to be my favorite ult in the game. Plus, it's a tad over powered. First, you reduce your enemy's sight range to nothing; they can't see very far in front of them, and they can't see their allies. The SECOND effect, is you have an INSANE gank range. The radius is HUGE and it just gets bigger as you level.