Build Guide by EgoGone

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author EgoGone

Nocturne - The Shadow Hybrid Carry (3v3)

EgoGone Last updated on March 23, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 22

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 8

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Preface: This is my first time making a guide. Once I figure out how to use links and all those fancy pictures I usually see, I'll update this. Until then, bear with the text only explanations.

I've been playing Nocturne pretty much non stop since he's been released. I've tried the jungle route, but the items necessary for it hinder his early damage output. I've tried focusing on offense primarily and I've had mixed results depending on the team I'm up against. So far the most consistency I've had is a beefy Nocturne that can take a hit and dish 'em out as well.

Just for your information, I only play non ranked 3v3. I never liked the dynamic of 5v5 and I hate ranked since I play very few characters and they always seem to get banned or chosen by the opposing team. This guide is basically just my personal play style with Nocturne and it just so happens to be the most effective I've come across.

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Pros / Cons


Great ganker
Amazing farmer
Blocks spells (which then increases attack speed)
Disables via fear
Can shred towers down quickly


Hard to escape well performed ganks
Relatively squishy (before the purchase of tank items)
Like all melee characters, more prone to CC

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Pretty simple explanation, here. Armor penetration and attack speed runes facilitate early kills. Other than Mordekaiser, Jarvan, and Fiddlesticks I haven't come across any opposing carry I couldn't outright kill from level one onward.

Armor penetration + attack speed = early, EARLY killing sprees.

'Nuff said.

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Another easy explanation. 22 0 8. You can spend that extra eight points in the defensive tree if you like. It's all preference, but you definitely want to have Nocturne be as strong as possible.

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Summoner Spells

Exhaust and Ghost are obvious choices for an assassin. I would always suggest using Exhaust, no matter WHAT. However, you can swap out Ghost for Heal, Flash, Clarity, or Ignite. Heal to win those tough 1v1 fights, Flash for the ability to escape or chase down the enemy, Clarity to spam your abilities more frequently, and Ignite for another attack. I don't suggest using any other abilities as they are counter intuitive to the nature of Nocturne.

It all depends on your play style, but I prefer Exhaust and Ghost.

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Other than Doran's Blade. because you'll end up selling that eventually, your core items will be Berserker's Greaves, Frozen Mallet, and The Bloodthirster. Honestly, this is all you need to start murdering anything and anyone you come across. I tend to always get Berserker's Greaves regardless of the team I'm up against. You always want to be attacking as fast as humanly possible. Frozen Mallet assures your target won't be going anywhere. Bloodthirster has amazing damage potential and is a great lifesteal item.

The next three items you get will vary depending on what team you're up against. Is the opposing team stacking armor? Get Last Whisperer and The Black Cleaver and tear through them. Is that DPS out DPS-ing you? Thornmail and Randuin's Omen are the way to go. Casters giving you trouble? Banshee's Veil and Force of Nature.

Honestly, EVERY game you play WILL be different and you should never be going for the same six items game to game to game. Also, you can get certain items before others as well. Sometimes you'll need to get Thornmail before Bloodthirster to deal with that annoying assassin.

LoL is dynamic to say the very least. Go with the flow and buy the thing you need the most, first.

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Play Style

Be. Super. Aggressive.

That's it.

Duskbringer is an amazing ability all by itself, let alone with Shroud of Darkness and Unspeakable Horror. You should be able to tear apart any opposition you come up against. If you have a problem killing the opposing carry, get kills via the bottom. Kill, kill, kill, get fed, then kill some more.

If you didn't initiate via your ultimate, initiate with Duskbringer and ALWAYS make sure you have your passive up so your initial damage will be at it's maximum. Do NOT miss with Duskbringer. A tip when using it after your ultimate: When you are flying through the air toward your target, you can ready Duskbringer. Once you are at your target, hit them with it. Immediately hit Shroud of Darkness, because nine times out of then, they'll try to use an ability on you. When or before you think they will run away, use your fear to keep them in place and finish them off. If they get too far away and you didn't initiate with your ultimate, use it on them and another Duskbringer, as it should be up again.

This is the general way I kill champions and it rarely fails me.

When carrying I tend to jungle a lot as well. It keeps the enemy on their toes and lets you level and get gold in peace. Obviously keep top and middle warded constantly. Not only will this be safer for you, but you might be able to kill people via your ultimate unexpectedly.

All in all, be super aggressive, always be killing something whether it be minions, neutral monsters, champions, or towers. Never take a break from tearing apart your opposition, and never shy away from a battle you know you can win.

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Tips and Tricks

When laning, Nocturne's passive is a great way to take care of minions. Right before your first melee minion meets their first melee minion, use Duskbringer when they are all in a line. You should have hit all of them. Wait a moment until the minions get in their usual place, go forward on your dusk trail with your passive up, and hit the closest middle caster minion. By doing this, you can regain the most health possible via the passive and you do the damage to all the minions around you. Start finishing off the melee minions and make sure you last them, then go for the casters, then, if it is there, the cannon minion.

After I gain a few levels, I can pretty much last hit every minion on every wave without an issue. This is a very important skill to learn as a well equipped Nocturne is an extremely dangerous foe to come across.

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Feel free to disagree with me on any point you want, but explain why you think the way you do. If you feel I've left any information out, tell me what I should add as, again, this is my first guide. I can explain my reasoning more in depth with every aspect of my play style, so don't hesitate to ask questions. Constructive criticism is always appreciated, constructive being the key word, here.

Anyway, hope my guide helps all those new Nocturne players out there. He's fun to play and a very effective force in 3v3.

Until next time.