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Nocturne Build Guide by Epicness Within

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Epicness Within

Nocturne the Spirit of Death and Pain

Epicness Within Last updated on April 20, 2012
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Ability Sequence

2
13
14
15
17
Ability Key Q
1
4
7
9
18
Ability Key W
3
5
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

HELLO BOYS AND GIRLS! Alright, so we know the average nocturne. Crit, crit, crit. 1294121481 damage. Right? BUT. There is a very bad downside to that. Squishy, can be taken out easily. And the team, is sad-facing at the high damage output but terrible health Nocturne. Your team want high damage output and durability. And then, they will happy-face at you for that. Let's begin!


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Runes

Nocturne is a mana wh0re. That's why we need more mana. We want some crit strike for early game, too. It is a HUGE advantage. I mean, doing a 170 critical strike on a 400 hp orianna? That's some serious biz! They'll be running away from you with that!


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Masteries

Nocturne like vamp. A lot. His passive Umbra Blades, goes great with it. Attack speed, too. Since you can reduce the cool-down by 1 second each attack. Plus critical damage? For each critical strike, I get around 20 hp.


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Items

About the lecture on tank-ness, I meant it. You can easily be taken out with just damage. I mean, your vamp may save you, but sometimes, it doesn't. Atma's Impaler with Warmog's is a very critical combination to a damage-output tank. Sometimes, if you need to, you can switch atma's with Force of Nature or thornmail. depending on the situation.


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Skill Sequence

Not much to it, but your duskbringer is a good escape tool with unspeakable horror.


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Summoner Spells

Personally, I think Flash can be useless. Ghost is good for chasing. No matter the circumstances. If your stunned, suppressed, etc. flash nor ghost won't do ****.


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Pros / Cons

Oh poor Nocturne. Oh well. No one is perfect.

PROS: Super tank mode, passive is super good for farming, and well. There is so much more.
Cons: Can be harassed easily, ult isn't the best for escaping. And again, much more.


Guide Top

Summary

This is my second public build. I'll be sure to add more detail and add new builds! Have fun on the fields of justice!