Nocturne Build Guide by Pixiewixie
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Lore - Nocturne
Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.
Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?
''The darkness is closing in...it's pitch black now...but I can still see him...''
- Kelvin Ma, patient #4236
Having picked up playing Nocturne I have been testing a few builds with him, so far this is the current Build and Skill order that I'am currently using and it has been the most successful so far even in defeat games I still manage to carry a good score.
Nocturne can only be described as a utter Glass Cannon, a fragile but incredibly high output of damage which makes him a great addition to many types of teams and he can be built to fill a few roles.
This Build is designed towards maxing out his Glass Cannon potential in doing so he requires a lot of baby sitting from the player and a little careful planning when it comes to Killing and how to best enter team fights.
Spells - Why and When.
With my build of Nocturne my spells are extremely important but do not fill any roll other than the use of Engagement - Chasing - Fleeing, these are where these are used to maximise the potential of Nocturne.
[Passive] Umbra Blades - Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 15/20/25 per target hit.
Nocturne's basic attacks reduce this cooldown by 1 second.
[Q] Duskbring - Nocturne throws a shadow blade which deals damage, leaves a dusk trail, and causes champions to leave a dusk trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
[W] Shroud of Darkness - Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne fades into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
[E] Unspeakable Horror - Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
[R] Paranoia - Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
With Nocturne its all about timing when to use your abilities your Duskbringer is pretty much your main chase escape with a fairly low CD it allows you to wade straight through minions to land attacks and harassment whilst also allowing you to back track and escape from most enemies, combining it with Shroud of Darkness meaning your AS and Movement speed means you can move through minions to vulnerable targets and finish them quickly.
Unspeakable horror is a very effective tool in your arsenal and makes taking even some of the heavy healthed and armoured champions quiet an easy task when used correctly, Picking a target use it either whilst engaging a target by surprise most people over look it and will either stand and fight or simple walk away from you insuring your fear takes place giving you more time to max your damage on them or allow your team time to come to assist.
Paranoia is a somewhat under-rated ulti it seems when its one of the most personally frightening, this ulti allows you to effectively Cut your enemy team apart from each other with just the press of the button the removal of ally sight effects everything from Champions to Minions and towers, along with the ability to then launch yourself at a chosen target you can wade through your enemy team as they scatter or try to move back to a tower for safety and pick off a target, also if needed its an amazing escaping tool the reduction of enemy sight is quiet significant and often confuses chasing targets.
Early, Mid and Late Game.
Early game is a dangerous time for a Nocturne using this build as without much early movement speed or damage you rely heavily on your abilities and this is why we Max out Unspeakable horror early, as it adds a lot of support and damage to dual lane allowing you to attempt early kills or help with assists.
Early game you must be cautious and stay on top of minion farming using your passive combined with Duskbringer is an excellent way of doing a fair amount of damage to multiple targets whilst regenerating your health, for kills try to lane with a slower or stunner when they manage to land a stun where its favourable for your side move in dropping your Duskbringer combined with your Unspeakable Horror to maximise the length of damage time you and your partner get on your target.
Mid Game, you become devastating once you have your first or second Zeal you should be able to go head to head with any of the enemy teams Dps if you plan correctly and keep on the move.
Using Paranoia to pick off enemy team squishies allows you to rake in a lot of easy kills along with amazing movement speed and attack speed you ability to jump targets and manoeuvre into position allows you to turn team fights very quickly.
While out of combat always be farming if no lane is in particular trouble maximise your ability to make people nervous by constantly roaming jungle to grab buffs, denies your enemy team buffs and also hopefully allows you to pickoff a few enemy team whilst roaming.
End Game becomes more about positioning your ability to drop enemies becomes a little slower due to more survivability and they will often focus you first as your an easy target just dance back and forth and use your abilities to pick off people when you can allow your heavier members to engage combat and use Paranoia to break up enemy teams and to catch runners.
Well Proofs in the pudding so to say so here's a screen shot of times I been using the build.
Its been very effective with me but requires a little planning and placement.