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Nocturne Build Guide by Deathbringer77

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Deathbringer77

Nocturne Will Make You Forget About Your Nightmares !

Deathbringer77 Last updated on October 17, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


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Pros / Cons

Pros :
+ Ulti
+ Good DPS
+ Good Chaser
+ Passive
+ Good Jungler
+ Amazing Ganker


Cons :
- Being first target
- Late game dying easily
- Nerf


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Runes

Greater Mark of DesolationGreater Mark of Desolation Armor penetration.

Greater Mark of Might Damage for your abilities and hits.

Greater Glyph of Furor Critical damage.

Greater Glyph of Malice Critical chance.


Greater Seal of Alacrity Attack speed.
Greater Quintessence of DesolationGreater Quintessence of Desolation Armor penetration.


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Masteries

23 Offense


7 Utility


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Items

Start : ,3x

Mid : , , ,

Late/End : , ,

If you need change for or !


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Summoner Spells

Good for running,chasing.

Good for slowing,crippling DPS enemy.


OTHER :
You don't need it but if you want you can use it as last hit.


I'm not using any other summoner spells because they are useless !


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Spells

Umbra Blades - Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 15/20/25 per target hit.

Nocturne's basic attacks reduce this cooldown by 1 second.


Duskbringer - Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
Nocturne throws a shadow blade which deals 60/110/160/210/260 (+) physical damage and leaves a Dusk Trail for 5/5/5/5/5 seconds. Enemy champions hit also leave a Dusk Trail.

While on the trail, Nocturne ignores unit collision and gains 15/20/25/30/35% Movement Speed and 20/30/40/50/60 Attack Damage.


Cost 60/65/70/75/80 Mana
Range 1200


Good for chasing,running. They can't slow you when you are on trail !

Shroud of Darkness - Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne fades into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.

Active: Nocturne creates a magical barrier for 2 seconds, which blocks the next enemy ability.

If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.

Cost 50/50/50/50/50 Mana
Range 20


Use it at teem fights. It doubles your attack speed !

Unspeakable Horror - Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1) magic damage over 2 seconds. If Nocturne stays within 600 range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).


Cost 60/65/70/75/80 Mana
Range 500


Use then chase him by trail while using this ability !

Paranoia - Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.

While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/300/450 (+) physical damage.


Cost 100/100/100 Mana
Range 2000


Gank with this ability,use when you will jump at enemy . Don't jump in team fights as first !


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Tips

1. Using at a critical moment is well worth it even if you cannot use the dash.
2. isn't only an offensive ability, it can be used to close distance out of combat or escape from certain death.
3. Use in tandem with 's dash, your opponents may panic and waste a critical disable on your spell shield.
4. Don't go as first in team fights . Don't be first target !


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Third Build

If you like my build rate it and comment what could change,etc.
I'm Playing on North America "deathbringer77".