Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey Summoners this is my tank Dps Cho'...
Cho'Gath has tons of health without really trying, so i thought that i would build
him with a little more damage output. Cho'gath is accually built to be a mage which
isnt widely known, most people build him as a health regen tank (which is fine and it works)
however you can still become a monster wall and Nom people just as easily just by switching out some of his items.
Pros & Pros
In this build there really isn't any downfall to Cho' except less health
(but with spell steal it more then makes up for it)
-Fast lane push
-Faster speed = better ganks
-MORE DAMAGE WOOT!
-Roughly 2k health difference to tank Cho's
(but 5-6k is kinda unnecessary to still be good)
Nutshell: Runes/ Masteries
Ive found that Runes and Masteries are more for the beginning game when you don't have many items to support yourself so grabbing a little of everything helps out keep you afloat.
-Be free to mix and match the different runes to maximize one area or to balance everything as a whole. However be sure to cover some of these: Magic pen., Ap, Health, Mana regen, or Cooldown reduct.
I use the Masteries to cover the more tanky aspects of Cho'. With a 9-21-0 I pick up Ap, Cooldown, and magic pen. in Offence. Then 21 in Deffence. Magic resist, health regen, Flat health, and damage reduct.
-again mix and match, for the more mages out there you can put some points in basic utility (xp bonus, mana regen, cooldown, ect.)
Items & Skill Sequence
As I mentioned before Cho'gath has plenty of health without even trying hard. So instead of bulking himout with 5k health, You can easily stand in a team fight with 3-3.5k and then destroy everyone with your amped up damage, because they think your squishy.
Starting out with a ruby crystal (plus the deffence, rune flat health bonus) you begin right around 8-900hp. In most cases you are able to stay out in a lane until you are level 6, at this point I usually head to base to pick up a couple of items, I either get my boots of swift or turn my health crystal for a Catalyst the protector. (maybe even both if you farmed up enough gold)
Playing between level 6-11 determines what your next items to buy are, if your Nom-ing everyone and your the monster Cho' is suppose to be. Go ahead and pick up some Ap. (Mejia's are optional)
-However if your just having a bad day you want to fill out more on the health and mana aspects first (rod of ages, Lich Bane, Crystal Scepter, (or Banach's Veil is optional))
I first start out and max out Vorpal Spikes first so i'm able to farm creepers faster, this means faster lane push also more last hitting = MORE $$$$$ .. ITS SCIENCE WOOT!
At level 2 pick up Rupture, and level 5 Scream just to have the effects. Rupture for the popup/ creep farming. and Scream for the silence.
Then obviously get Feast as level 6,11, 16. Make sure to feast ever min on the min. Its also more effective to Nom the super minions. So just hit them a couple of times and then Feast to get more stacks (feast = 1000dmg to minions/creeps)
During team fights being built more as a mage you do want to be more cautious about were you are. Although you shouldn't be afraid to stick your neck out and get in your enemy's faces.
While you are waiting for the 5v5 initiation a great way to keep the push moving is to use your Rupture to kill the mage creeps in the back or to keep enemy champs at bay.
WHEN fight starts ... Rupture BEHIND champs (preventing escape) then scream into the crowd (silencing), then the rest is simple, pick off the squishies and then NOM NOM on everything as you walk by
Ps... repeat this process with some common sense throughout the fight