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Spells:
Teleport
Flash
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
introduction
Feast same as above
Sion is a better tank with Feel No Pain Enrage Death's Caress
or you could go sivir with Fleet of Foot and Spell Shield as a support with On The Hunt
and few would accuse them of being tanks...
sure, he definently needs big hunking tank items, especially at 6 stacks filling the entire screen, but... anybody that can burst 1 squishy in 1 second isn't exactly a tank.
USE ZEM NEVER IN RANKED!!!!!!!!!!!!!!!!!!!!!!
USE ONLY IF YOU'RE FREAKING 10/0/30 10 MINUTES INTO THE FREAKING GAME!!!!!!!!!!!!!
DO NOT EVERRRRRRRRRRRRRRRRRRRRRRRRRR USE IN RANKED/TOURNAMENT!!!!!!!!!!!!!
THEY ARE ONLY THERE FOR GAMES OF EXTREME PWNAGE WHERE YOU WANT TO RUB IT INTO THE OTHER TEAM'S FACES AND YOU DON'T FEEL LIKE SPENDING all that money on 1 item. feel free to NEVER EVER USE BUILDS 3 OR 4!!!
I've only ever used build #3, and that was cause i was 9/0/6 by 10 minutes and the rest of my 3v3 team was raping as well.
start with the Doran's Ring. this gives you punch and mana. then, grab the mana items and boots. next, take Glacial Shroud and Fiendish Codex before finishing your boots. at this point in time, it really varies. if you now need to focus magic resistance, grab a Negatron Cloak and grab the Banshee's Veil. then finish your morollo's evil tome and grab another negatron for your Force of Nature. elsewise, finish your Frozen Heart
Item tiers:
RECOMMENDED:
Force of Nature conbined with the rest of this build, it is a powerfull addition after banshee's
Randuin's Omen has rediculous sinergy with Frozen Heart.
Good
Sunfire Aegis is certantly not a bad item. i just prefer Randuin's Omen + Frozen Heart + Feast
Thornmail only if facing a team composed entirely of ad champions that include at least half of their team from the following : tryndamire Master Yi Sivir Wukong Ashe
not so good:
Abyssal Mask is a meh item. you're paying 1050 for nothing but -20 mr for the enemies, which doesn't have a huge impact for you
Will of the Ancients should only be gotten with a team of all mages. however, one of them will beat you to it.... so....
bad
Zhonya's Hourglass.
Kinda like abyssal scepter. meh, and the active is useless for how i feel cho'gath should be played.
IF YOU USE ZEM
Deathfire Grasp doesn't waste any cdr and gives some mana and ap, like the tome. however, i never use the active. great if you do (Thanks Dufftime). really. study that guy. he's great.
Quicksilver Sash is great for skyrner maltz Warwick mordakaiser ect for it's "removes all debuffs from your champion". however, if you never use it, you're paying through the roof for the magic resist.
You are also the harasser. once you have your 2 mana items, Rupture should only ever be off cdr if you know that your laning opponnents (a) just went back or (b) just got killed. preferrably option b.
1 is all ad, 2 is mostly ad, 3 is even, 4 is mostly ap, 5 is all ap. a means you gotta get real tanky, b is more tanky than normal, c is more agressive, and d is bot games at level 30 easy.
1a Ninja Tabi Frozen Heart Morello's Evil Tome Randuin's Omen Sunfire Aegis Warmog's Armor
1b Ninja Tabi Frozen Heart Morello's Evil Tome Randuin's Omen Rabadon's Deathcap Warmog's Armor
1c Ninja Tabi Frozen Heart Morello's Evil Tome Mejai's Soulstealer / Rabadon's Deathcap Randuin's Omen Rabadon's Deathcap
1d Ninja Tabi Frozen Heart Morello's Evil Tome Mejai's Soulstealer levithian Rabadon's Deathcap
2a see main build, replace Rabadon's Deathcap with Randuin's Omen
2b. see main build
2c see main build, add mejai's before banshee's and remove warmog's
2d. see 2c. sorry.
3a main build
3b main build
3c see main build, add mejai's before banshee's and remove warmog's
3d. see 3c
4a. main build, leave glacial shroud for a while and grab Force of Nature in place of Rabadon's Deathcap
4b. above.
4c. above, but with mejai's inplace of warmog's and before banshee's
4d. above
5a. Mercury's Treads Morello's Evil Tome Banshee's Veil Force of Nature Quicksilver Sash Warmog's Armor
5b Mercury's Treads Morello's Evil Tome Banshee's Veil Force of Nature Rabadon's Deathcap Warmog's Armor
5c Mercury's Treads Morello's Evil Tome Banshee's Veil mejai's soulsteaer Force of Nature Rabadon's Deathcap
5d Mercury's Treads Morello's Evil Tome Banshee's Veil Mejai's Soulstealer levithian Rabadon's Deathcap. :)
HARASSMENT!!!!!!
you have nice mana regen by the 10 minute mark with this build, so harassment is a must. you can harass very well with Rupture being on a 5.4 sec cdr.
Initiate. if nobody else will, do it. run in and nom their carry and they either back off or they jump on you. that's why you have to be tanky. nobody can get a feast if they can't survive long enough to get close to NOM NOM NOM.
save the carries!!!!!!!!!!!!!!!!
Yea, i know, you're the cho, you can solo their entire team and want dessert... the carries can do a much better job if you make your job to ensure that they don't have to itemise to stay alive. SAVE THEM!!! if your Ashe is being chased by tryndamire or Kassadin or whoever, slow and silence them. the damage(and their inability to chase for 5 seconds) will ensure that they leave your carry alone. and carries alive = wins (or at least it's a whole lot more likely)
Feast is the most op ult in the game.... First, it's secerets
while it appears to have a tiny range, the more stacks your cho has, the bigger you get. it actually increases in range with every stack thuswise.
it is also the most devistating nuke in the game. with my above listed build, it deals:938 true damage to a champion. only 3 things that i know of can reduce it: raganork (from olaf) levithian (fully stacked) and the tenacity in the defense tree. it is also amplified by havok in the offense tree. (although the last two make about 0 difference).
how i use it:
i tend to simply feast on a minion in my lane if there's nothing going on. if there's about to be a fight, i'll wait to either spring it or till it diffusses.
at 6 stacks, initiate with it. it makes their teemo run like crazy.
if you get level 6 and there's been good harass, SAVE IT!!!!!!!!!! i distinctly remember having been level 6 for about a minute when there's a skirmish. i run at 50 hp, sion chases at 230, NOM NOM NOM, now i'm running with a feast stack and 250 hp. sion ragequits.
the 500 hp guy i was running past shortly after left me alone. save it.
IF it's after the laning phase and you die, there's a few things you can do. if you are personally surviving most teamfights, go nom a wrath or a wolf. the 2 solitary golems are ok too. your jungler's done with the jungle by now. just don't get red or blue buff and you'll be ok. However, if you're dying a lot, just save it to nom an enemy champ. it'll do you more good there.
AND FINALLY... whenever you nom an enemy for a kill, go "/all A HOM NOM NOM NOM NOM NOM". that lets them know you've read this guide and they run in fear from you. just go take some turrets now you overgrown monster. if they don't know that, make them pay by noming them somemore.
. tell people female champs they taste good sometimes after NOM NOM NOM if you're not doing very any fighting at the moment. under the same conditions, tell males to put on some deodorant. they laugh or get pissed. either one is good.
is the best laning passive ever. Eternal Thirst can be argued, but with the level 6 combo of Rupture Feral Scream wiping out an entire minion wave, BAM!!! 200-1000 hp. CRAZY MAN!!! also works great with Feast
Rupture is a potent harass. it also works great as a gank-setup, because people won't be able to tell the difference between harassment and ganking. also, you can just rape people with this skill because it will eat half of a squishy's health in a few minutes just due to harassment. it also pops the stun/drag of Bandage Toss. pissed him off: amumu landed it a half-second after i popped rupture on him. the second he starts to move he gets knocked up. drove him crazy. WIN
Feral Scream is my main priority. i used to prioritise Rupture, then it was 50/50, now i level up this more. why?
(a) landibility. between levels 1-20, most people won't even be looking for the smoke, let alone trying to avoid it. however, after that, the 1 second delay can result in a miss.
(b) duration: i do believe i read this one one of the currently top builds, but not only does leveling cho's skill not change their cooldowns, but leveling rupture doesn't increase the slow or knock-up duration. leveling scread does increase the silence duration.
(c) awesomeness: if that idiot Wukong think's he's going to harass me with Nimbus Strike Crushing Blow Warrior Trickster and get away, it makes him stay. you can then rupture his path and kill him with feast, or just hit him hard to make him pay for trying to harass you. for example. you don't want him grabbing merc's and getting away within .75 seconds of your scream anyway.
however, leveling q and w can be up to even depending on how much you're getting (a) allowed to land it on them (how dumb are they at letting you harass) and how much you need to zone (are you with a total carry? can they be zoned)-- the more you can land it and the more you need to try to zone and let your carry farm, take rupture. but never have a higher level of rupture past level 1.
Vorpal Spikes. are both good and bad. the pro's: they are free, they hit multiple targets, they don't care about blinds/dodge/ Thornmail ect. (take that teemo). the bad: they will creep-steal your carry. they will make a tower focus you. they are more magic damage.
i do occassionally toggle those off. however, if you don't see a reason to, don't.
always try to harass with Rupture so that they never know when it's the start of a combo and they're just about dead
SPAM SKILLZ ON ZE ENEMY!! YOUR CARRIEZ LIKE WOULDED PEOPLE!!!!!!!!!!!
Try not to kill steal too much. strive to have a 1:1 ratio of kills to assists (1:0:1 kills deaths assists). but don't be a coward. you can survive a beating with this build. just don't press it (aka getting impailed by skyrner and being drug onto their spawning pool... thanks, i really needed that). it actually happened like this to me once: tried to nom nom teemo to scare him from his turret. screen died for a few seconds, and i'm suddenly standing on their spawing pool long enough to take two hits from the turret in the spawning pool and an exhaust. also got a blitz ult and a viegar ult. lolz. i lasted 15 seconds like that. too bad my Dell sucks. that was in game #1 listed below
also try to let the carry get more creeps than you. it's difficult. if you just killed/ate your laning opponnents, go jungle a bit if your team doesn't have a jungle. or you can just be a big freakin meat shied for her.
If you happen to be with an assassin/stealth/off-tank (sombody who doesn't require creep kills as much), feel to farm, but don't push. standard is q-w. also what you do if you have to push.
BE THE MFing MEAT SHIELD. stay between your ranged carry and their minions. don't attack, but ensure that the minions are hitting you not her.
Last 7 wins:
#1:fairly ordinary 3/3/11... except my cait and i (we were top) out-farmed their solo mid each.
#2again, both kills and assists each outnumber deaths
#3poor stats, because i was the tankiest guy on my team. however, many times we got kills after i died, so it worked out
#4GTFO MAN!!! After "/all 1v1 anybody?" talon and teemo tried to 1v2 me. i had them at less than 100 hp each as they ran from my half health into the bushes where my partners were waiting amused. then i got a mejai's and got 3 assists in the next ace and then a triple kill in my next ace before they surrendered.
also i forgot to remove their names before i uploaded this picture... so that's what you can do online in picassa.
#4 stats.same game as above. just showing the pwnage dished out
#5 was co-op vs ai with my friend veranus who invited me to the game. he was trying out talon. just pure pwnage. but we were level 30 doing co-op vs ai. so nothing special... except the 1-shot i feasted on the cho'gath bot.
#6i was set-up man and undergoing massive harassment. very tanky build, long game. still worked great though.
#7pownage. more of an ap build than 6. but again, raping. duo bot with talon. we both got called op and were told we needed nerfs. never had to buy an oracle's for their shaco or akali (our original laning opponnents). I didn't leave the lane until level 8 to buy stuff and went back about 3 times total (except the few deaths). the enemy's top team of olaf and jax were dishing out some heavy damage, and after about level 8, they tried olaf. then they went to any number of 1-4 on bot to shut us down. then laning ended and noming olaf began.
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