Talon Build Guide by MossyGolem
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
As this champion just came out, i've seen many builds showing how much he his a bursty champion, doing 1300 damage with crit + sheen/trinity. Yes i know he can do that.
But after I played him once or twice, i've seen an issue. I was almost always out of mana. Always.
Am I the only person in the world suffering from this, or does Trinity give enough mana to stay forever? Does Infinite Edge give mana regen now?
I know he his supposed to be better in Dominion than in classic game, but right now, we don't have Dominion and staying in lane with Talon is a pain.
This is my first guide, but i don't want any favor, say how bad it is so i can improve myself. But please, constructive criticism right?
As he only does physical damages, i think it's good to have 9 Marks of desolation for their armor penetration.
If he wants to lane, as he is rather squishy, Talon needs armor (9 seals of resilience) and magic resist. But he also needs some cooldown reduction, so i choose to take 4 glyphs of celerity and 5 glyphs of warding for both of those stats.
Also, his health is high for an assassin, but if he wants to lane he needs more of it.
So i choose to gave him 2 fortitude quint, but also 1 quint of focus to help him with his cooldowns.
With those runes, he is already tougher. Now for some damages, i take 18 points in offense. This will not make him the burstier champ ever, but he will be able to hit for some damages.
Also, I take 12 points in utility to increase even more his mana pool, his regen, and his leveling.
Even if he is not a "spammer", Talon can use his Q quite often, and farm mainly with his W.
In order to use them more, I start with a meki pendant, and, after getting boots, I transform it into a Tear.
But now, we need damages. Let's take the cheap Brutalizer. We hit for more now, we have less cooldown, time to spam. Let's spam even more with some Ionians. This will help a lot when we'll have our R.
Then, Sheen may help hitting for more with our Q. Also, now that we have a large mana pool, let's finish our Manamune.
You may now finish Youmuu, and then build something to counter whatever you are fighting. Banshee is almost always good, plus it boost your Manamune.
If the game turn into a slugfest, you may have Sheen become a Trinity force, and you may want to take some lifesteal or an Infinite Edge to hit for a lot like those badass Talons.
Basically R > W > Q > E, but if you are confident with your last hitting / you have a great lane partner with a lot of CC, you may go R > Q > W > E
Remenber that your E is great to move / silence, but even if it increases your damages, it doesnt do damage itself, and you have a lame attack speed. 1 point in this might be enough early game.
You can do a lot of damag if you stand behind your target after your R, as a lot of blades will hit her at the same time.
Flash is always good. What is the better counter to flash? Flash.
I hate this spell, but we can't play without it nowadays.
Ghost is another option, but not as great.
As i put 1 point in its mastery, Exhaust might be a good choice too, it can help you getting a kill, or not being destroyed by somebody else.
I will update this guide to be more like every other, with pictures and everything.
English is NOT my main language, so tell me if a sentence is too horrible to read / if i made a typo or anything.
Don't forget to say if you liked this guide or not, and i'm open to any advice.
Have fun on the Summoner's Rift, or wherever you play!