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prime

Shaco Build Guide by mrknotz

This build has been archived and is for historical display only.

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Not Updated For Current Season

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League of Legends Build Guide Author mrknotz

Non-squishy jungle shaco

mrknotz Last updated on February 6, 2012
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Ability Sequence

2
4
5
8
9
Ability Key Q
1
14
15
17
18
Ability Key W
3
7
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Since playing shaco i was tired of either only being able to pick off one enemy at a time and being useless in team fights except jumping in and out as an ad shaco or having to wait for an enemy as ap shaco so i came up with a build that allows you to stick in team fights still have damage and not have to worry about if someone will run into your boxs or not.


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Runes

I have flat ad marks for early jungling. Flat armor seals and glyphs also for early jungling and ad carries. Then the new lifesteal quints for early jungling and survivability if when you gank lanes.


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Masteries

I have my tree at 21/9/0 for max damage and for the extra armor, magic resist, and the health for late game.


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Items

I grab a vampiric scepter for jungling at the start. Then build into merc treads seeing as how your runes give you more armor then magic resist and the tenacity from cc. After that i finish my zeke's herald for the hp and cdr. Then grab a sheen to help my q when fighting. I get a warmogs for the obvious reason of more hp because after that i grab an atmas impaler. I then finish my trinity by usually building phage instead of zeal for the extra hp and damage. The last item is really how good your doing and how your enemy team comp is Infinity edge is if your doing really well with very little trouble killing but want to make it faster then thorn or F.O.N depending on your enemies team comp on what they are heavy on if your having slight troubles surviving.


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Skill Sequence

I start with boxs to grab blue with ease. then grab decieve for the extra damage on jungles and to gank unseen. i grab a point in two shiv to slow enemies. i max decieve first for the damage when ganking. then get two shiv whenever decieve is not a choice for the extra damage if a enemy flashes or exhausts you. then grab boxs last as they are really unneeded in this build. Grab ult at the usual levels of 6,11,and 16.


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Summoner Spells

I get smite for jungling which is not a must with jungle shaco but is very welcomed if an enemy tries to steal baron or dragon. I grab flash for both escaping and keeping up with faster enemies or enemies who have flash.


Guide Top

Summary

So there is the build and reasons i have used it and now love it so use it everytime i jungle shaco have no complaints from teamates (though i think it's because i know how to gank) but do get asked alot of questions about the build so i thought i would put it up here for anyone to use.