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Darius Build Guide by l3urning

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author l3urning

Noxian Butt Rhape

l3urning Last updated on June 7, 2012
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Jungle/Solo Top

Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction & About Me

Hello this is l3urntOut and I am here to share and hopefully get some feedback on my personal guide to Darius. Just a few things about Darius I want to highlight to show the thinking behind this build/guide. Noxian Guillotine is basically what has made Darius the overpowered champ he is, even post first nerf he is still ridiculously powerful. It does tons of AD Scaling true damage which is proced by stacks of Hemorrhage. So to maximize his abusive ult, we need to get tons of Hemorrhage procs on quickly. So comparative to other guides, this one focuses a bit more on attack speed rather than just damage.

Few Notes:

    I am level 30 with the runes recommended, so results may vary without
    I wrote this guide for semi-experienced players with at least general knowledge about
Darius's game mechanics.
This is my first guide so don't expect excellent formatting.
If you like it, then upvote it pl0x



P.S. This is meant to be a short quick guide on how to quickly use Darius semi-effectively.


Guide Top

Runes

To be honest, nothing much is really to be said here. Just standard AD runes, with flat AD instead of Armor Pen Marks due to the passive of his Apprehend.


Guide Top

Masteries

Again, standard 21/9 for AD and defense. I know that many people prefer to put it into health, rather than hp regen, in the defense masteries, but hey, personal preference really.


Guide Top

Summoner Spells

Tier 1:

Ghost :Escaping, Initiating, grabbing, being awesome. This is what ghost does.
Flash :Hooray you escaped, Hooray you got a kill, useful but not as versatile as Ghost
Smite :JUNGLE
Teleport :Saves towers, steals barons, wins games, you name it. Your support warding the lower bushes? Well then, tele to the ward and give them a nasty surprise.

Tier 2:

Exhaust :Good for 1v1 & slowing someone, but honestly your Crippling Strike and Apprehend should do the trick.
Ignite :Your supposed to finish with your ult, but if used early, wth not
Heal :Screams noob but still useful.

Tier 3:
I stopped caring here.


Guide Top

Jungle Route

Blue - Smite
Wolves
Wraiths
Red
Golems - Smite
Wraiths
Gank


Guide Top

Tips, Hints, Tricks, Combos & More

Tips
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Your
Noxian Guillotine is not autoattack constricted, it has a decent range.
Hemorrhage stacks are important.
Decimate is your cheap harass, easy farm, & damage dealer.
Spread the wealth, don't take ALL the kills.
Focus on one person with your grab, if you get more thats a bonus.
Try to hit them with the blade of Decimate, it does a much larger amount of damage.
Sometimes using Apprehend in the middle of a teamfight can disrupt channeling champions, protect your carries, and disorient the enemy team.


Combos: AA = Auto Attack

Apprehend + AA + Crippling Strike + AA + Decimate ---> Intermix AA's Crippling Strike & Decimate after the initial combo.

AA + Crippling Strike + Decimate + Apprehend + AA + Crippling Strike + AA + Decimate

Noxian Guillotine only when sure of a kill.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks ahead of time, and I would really appreciate any ideas or feedback on this build.