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Nunu Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Nunu - "Eat 'em" Jungle Guide

Last updated on August 20, 2012
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Ability Sequence

1
5
8
15
17
18
Ability Key Q
3
9
12
13
14
Ability Key W
2
4
7
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Intro

Yo all. This guide is about a champion that is commonly senn as support, but at the same time is very amazing jungler. Whats the best is that he costs 450 IP and is available to all. Moreover he is among champions which doesn't become boring after 5 games...



Guide Top

Why Nunu is strong jungler

1st of all, he has in build smite, which heals him. 2nd his ganks are verry, i mean VERRY powerfull. Nunu has slow, movement speed steroid. Add rylai's, exhaust and well placed Absolute Zero - your enemy is dead.


Guide Top

Pros / Cons

PROS

    Fast clear time
    In build smite
    Can gank with good movement speed even if started with
    OP ganker
    OP invader
    Pro at stealing enemy buffs
    Never boring to play
    Costs only 450 IP
    You can surprise enemy when they see nunu with smite

CONS
    Some people (noobs) in pre game chat can start raging that nunu is support-only
    Other junglers which scale on AP can kill you 1 v 1
    In ranked person with higher pick than youcan take nunu as support


Guide Top

Runes

oFor runes most junglers would take ad marks and quints, but as nunu for marks better to take Greater Mark of Attack Speed for several reasons. Mainly you want them because ad runes will help you in jungle but nothing more, while attack speed scales well with Blood Boil through all game.

o Greater Seal of Armor are pretty standart jungle seals. they minimize damage you take from monsters and helps early-mid game. Thay can be changed to flat HP seals, but armor is more viable.
o For glyphs i take Greater Glyph of Scaling Magic Resist. Magic resist is most helpful through levels because AP carries aren werry powerfull at low level. DONT change these runes.

o AP per level from Greater Quintessence of Scaling Ability Power are more helpful in late game. Your ultimate deals AMAZING damage and has VERRY high AP ratio. Change quints for flat AP, attack speed, or movement speed if you dont like AP per level.


Guide Top

Viable/Not viable Summoner Spells

Smite you are jungling right?
Exhaust I find this more useful for jungler than Flash but you can swap them
Heal Kinda good combined with your Consume. Also if enemy used all CC and when you channel your ult