Nunu Build Guide by ShadowReign757
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
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Not one for nunu. Especially jungling nunu. I tried this guide and was rather impressed. 10/4/12.
Thanks to foggy12 and ShadowReign757 for the awesome sigs. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |
Daciah Unremarkable (7) Posts: 84 Joined: 2010-12-08 IGN: Daciah on NA |
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Kaszanas Posts: 126 Joined: 2011-01-09 |
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joker44 Unremarkable (2) Posts: 36 Joined: 2011-01-08 IGN: Joker44 on NA |
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I got several comments on this build and i'll say em. First, u got, as u say in the title, an ap jungler. So why are you going on a wriggle's lantern !? I mean, yeah it's good in the jungle, but it's sooooooooooooo useless in fights. You're like destroying your potential of damage ! Second, wtf on getting wriggle's lantern even before boots ! And in the jungle you have to move fast so mobility boots might be better. And third, rushing rabadon's is even a worst idea. You are not getting any damage before you're gatting it, cause you are keeping all your gold for it. Fourth, you're saying that one of his cons is being disabled easily. Didn't you though about getting Banshee's Veil ? Might be a lil of use. Fifth, WTF on rylai's scepter !? every offensive techs you've got slow ur target !!!! why do you want a slow !? |
Karlyr Posts: 1 Joined: 2011-01-24 |
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i get wriggles for wards and because what else are you gonna get, madred's? and i even say you can replace it. ![]() Bravery is being the only one who knows you're afraid. |
ShadowReign757 Prominent (61) Posts: 1237 Joined: 2010-11-20 IGN: ShadowReign757 on NA |
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And I see your point on the damage loss, so I updated that. I also added Banshee's Veil because you're right, it's very helpful. ![]() If your attack is going well, you have walked into an ambush. |
ShadowReign757 Prominent (61) Posts: 1237 Joined: 2010-11-20 IGN: ShadowReign757 on NA |
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Nice Build, I like the wriggle's it is unexpected, but since nunu use a lot of autoattacks to farm the jungle it is useful in the end, a good investment. All in all, looks solid, I don't like heal, get flash, it will be much more usefull in teamfights ! And I would not go for expanded mind in trees, get mana regen instead, more effective early, and since you don't really use mana, get ap/lvl for your seals. People who should focus on mana should use the tier2 def talent, and archangel's staff early for it to be effective. Otherwise mana regen is better for same purpose (sustainibility) |
Freki Posts: 166 Joined: 2010-10-25 |
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I see what you mean on the runes, but I go for early mana to keep you in the jungle, and I dont like per level runes on junglers, as the early bonus is really great for the beginning boost, even though per level runes are better in the end. But I will be sure to add per level runes as a possibility for people to use, thanks. ![]() Teamwork is essential. It gives the enemy someone else to shoot at. |
ShadowReign757 Prominent (61) Posts: 1237 Joined: 2010-11-20 IGN: ShadowReign757 on NA |
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I like your build with a few adjustments. First I think that Rod of Ages should be gotten before the Deathcap to give it more time to grow, and help with the long period between the rods. Secondly the crystal scepter is very inefficient, as the slow is useless. Getting Will of the Ancients is a good alternative that gives more ap and survivability for cheaper and also helps in team fights.(personally I would get Banshee first as its just so awesome) Thirdly Archangel's Staff is gotten way too late for its unique to be relevant. It would be better to get Void Staff as it is cheaper and has a more useful unique. Lastly you don't need to clutter the build with the entire recipe unless one side of the tree is of greater importance, as it makes it hard to read. I would re-org it to: Cloth armor > 5x hp pots > Madred's Razor > Wriggles Lantern > Sorcerer's Shoes > Rod of ages > Rabadon's Deathcap > Will of the Ancients > Banshee's Veil > Void Staff Heal seems awkward as Nunu already has a heal with consume. Unless it is absolutely necessary for the early jungle flash seems like a better choice. I also agree with Freki about the fact that flat mana Seals are a bad choice in comparison with flat mana regen. The flat mana gives you 62 mana (65 after expanded mind) vs 3.69(3.83 after perseverance) mana per 5 sec. the regen takes 84 sec to regen the 65 mana(65/3.83*5), so unless you somehow burst down from full mana to no mana in a minute and a half the regen is far better. Even if you still get the Archangel's Staff, the extra mana only gives 1.8 ap. Lastly I personally prefer hp Quints and ap per lvl glyphs (as the break even point is only lvl 6 (.99/.17=5.8)), but as you said its not that big a deal. Otherwise a good build. |
mrdudeguy Posts: 5 Joined: 2011-01-31 |
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I see what you mean on Rod of Ages, and also I'll be sure to remove some of the items from the build order, I kinda did that for no reason lol. I'm a big fan of Rylai's but since most people seem to not like it, I will take it out and put it in the alternatives list. I get Archangel's Staff so late because Nunu isn't a mana starved champion, so all the mana is kinda overkill, but if the game lasts long enough to get it then it is a great help. I take heal because it helps so much in the jungle due to consumes long cooldown at level one. I'll be sure to re-do the item order because now that I think about it, I did kinda just throw things in there lol. I'm glad that you took the time to comment and rate my build, thanks. ![]() You, you, and you: Panic. The rest of you, come with me. |
ShadowReign757 Prominent (61) Posts: 1237 Joined: 2010-11-20 IGN: ShadowReign757 on NA |
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