Oh dear it's Udyr
Not Updated For Current Season
Threats to Udyr with this build
|Shaco||Shaco is very easy to beat in a duel early game and mid game. You have more damage, a stun, a shield, can out run him, and hit faster.|
First Guide I am making.
Yes... I know I am no Trick2G. But I like to think I am pretty good with Udyr. I know I am not the best and this guide may not be that great. But I have taken the time to learn my own way to play Udyr and I am very comfortable on how it works. I am not going to go super in depth with this guide but it will cover what is needed. Any words of advice will be much appreciated and I would appreciate no hateful comments toward my guide. Thanks for viewing! I will be editing this slowly but I wanted to get the main stuff posted. PLEASE GIVE ME SOME REVIEWS AND ANY ADVICE! I would appreciate it!
I would like to talk about my Rune choices and other variations you could use a little bit.
I personally like the 29% attack speed because it helps with Udyrs clear times. It helps proc his 3rd hit from Phoenix stance faster (Which is the strong hit). If you prefer going Tiger stance max, I would suggest putting a little more attack damage in there.
On my masteries I like 18/0/12. I really like the bonus damage from Fervor of Battle. It works well with my early attack speed bonus from runes helping to stack it and keep it stacked. The 12 in Cunning helps with HP regen and lifesteal since your Turtle stance gives a lifesteal bonus from its passive.
This item build that I have here is 1 of 2 builds that I use with Udyr. I base it solely off of if I have a tanky top laner and a semi tanky supp. If so, I use this build. If I only have a tanky top then I will build full tank with a Wit's End. Ex: Stalker Blade - Cinderhulk, Thornmail, Merc Treads Alacrity, Wit's End, Spirit Visage, and Guardians Angel. I would also base tank item choice off of enemy comp.
I am not going to get very in depth with this one because I have heard tons of different preferred skill orders for how people play Udyr. The only things I can say is when ganking, MAKE SURE YOU STUN THEN PROC PHOENIX AND STAY IN FRONT OF THEM! When fighting with a jungle camp, or enemy make sure to finish your phoenix proc (3rd attack in phoenix stance procs a stronger hit and has a larger hit box) I suggest going from bear (for the stun) to tiger (for attack speed boost) then to phoenix (to proc 3rd hit faster due to tiger stance bonus) then turtle (for shield) and back to tiger then phoenix.
I personally prefer Ghost over Flash simply because you get such great movement speed from Ghost and your Bear stance you can catch almost anyone or escape almost anyone. Flash could be used as well to get over walls and such. I personally prefer Ghost, but as they say "Different strokes for different folks."
Pros / Cons
No ult so more abilities pre 6.
Nice AoE damage.
Very low cooldowns.
No ult so no huge power post 6.
No real escapes.
Very mana hungry.
Creeping / Jungling
I personally prefer to start at Krugs for the smite bonus (every 6th hit procs a stun on minions and monsters for 90 seconds.) then to Raptors, grab Scuttle, then Red, then the other Scuttle, then Blue, then Gromp (smite for poison damage) then Wolves and back to Krugs.
When planning to gank a lane, make sure to let them know ahead of time! (Very frustrating when your jg comes in unannounced and you aren't ready for it.) Have them start the fight right before you get there so you can surprise the enemy with a stun then just stay in front procing Phoenix stance. Try to give your laner the kill unless they are losing lane. A fed Udyr can be very deadly if played right.
The End For Now
Well this is all I have for now. I know it still isn't great! But I am slowly learning. Planning on learning how to bring in pictures into it and all the fun stuff! But for now, I feel like this isn't too bad! Hope you all have a good day! If you do try this build please let me know what you thought and how it went! I would really appreciate it!