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Hecarim Build Guide by Tagakuro

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Tagakuro

Oh Look a Pony

Tagakuro Last updated on July 4, 2012
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Ability Sequence

2
3
5
8
9
Ability Key Q
1
7
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Read before using

space
Hello, I'm Tagakuro and I just wanted to thank you for looking at my Hecarim guide... Before you blindly use this build please understand that the item build in all matches you play may vary, this is just a base to what I recommend and am most successful at when using.

Thanks in advance for reading, read it fully before you judge it =).

P.S: THIS IS ALL BASED ON MY OPINION.



Future Reference:


I will in the future make a laning section for Hecarim, but everything for now is JUNGLE HECARIM.
~~This build is reliable is the game lasts 30~40 minutes, after that... Be sure that it'll get harder. I will be updating the build as it goes.


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Pros / Cons

SPACE
Pros

+ Great mobility
+ Ult that saves lives
+ Underestimated
+ A fast Pony
SPACE

SPACE
Cons

- Huge Champion
- Not the highest Damage dealer
- A lot of times considered a Tank
- BIG PONY
SPACE
SPACE
SPACE


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Masteries

Masteries
1/5
3/5
4/1
1/1
1/5
2/5
3/1
1/1
4/1
1/1
3/5
3/1
2/1
1/
Now you ask me, Why 9/21/0? Why not 21/9/0 or 21/0/9?

Now you got to bring into consideration the fact that in this build you're playing him AD Carry with some armor or in other words... OFF-TANK.
space
space
Having masteries on defense over damage would help you get plenty of damage in before you die, since alot of times you'll get focused on for being Hecarim - The freakishly large pony.


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Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Lethality
3


Other Viable runes


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Summoner Spells

Recommended Spells

space A must for Hecarim Jungle. space Great ganking boost, also fits nicely with Warpath. space Makes killing that run away easy.



Other Viable choices



There is no summoner spell for Hecarim more efficient than Ghost and Exhaust.


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Skill Sequence


Abilities Explanation:



One of the most useful passives, simply cause the faster you move, the higher your attack damage will be.


Rampage is like your basic attack, expect it's AOE.



Spirit of Dread leaches life from all targets in it's zone.



The Devastating Charge is probably my favorite skill for Hecarim simply because it helps boost Warpath and removes unit collision.


Onslaught of Shadows is a HUGE gap closer, Fears and the best of it all, NUKES! =D.

space




My order:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Max Onslaught of Shadows first, Rampage second, Spirit of Dread third, Devastating Charge fourth.

Why this order?
The reason for this order is so that you do more damage as fast as you can. Using your Q as a extra basic attack, your W as a slow boost to your damage, and your E as an initiator.

Another useful order:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Why this order?
This order is also viable, all that is changed is the fact that you'll max your W instead of your Q. It works BUT low level ganks are not going to be as efficient.


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Items

Core Build


I always build this core no matter the match.
Item Sequence











Wriggle's Lantern
1800

Randuin's Omen
2900

Phantom Dancer
2550

Youmuu's Ghostblade
2900

Maw of Malmortius
3250
Explanation:
  • : You need attack speed to do damage.
  • : Armor, Attack Damage, Free ward, Lifesteal... Need I say else?
  • : Huge armor boost, also if you make the Heart of Gold early game, you'll have a gold +.
  • : Attack speed, Critical Chance and the best of all MOVEMENT SPEED, the movement speed boost with your passive Warpath, you'll have a nice + to your damage as well.
  • : With this item, you'll have pretty much everything a good Hecarim wants. Armor Penetration, Attack Damage,Critical Strike Chance. And an active that boosts your Attack speed and your MOVEMENT SPEED. If you love Hecarim you get this item...~~~ Warpath HEAVEN.

    Situational Items

    Heavy AD enemy team


    Lots of armor, and a useful active.

    Highly recommended if the enemy team has 3~4 AD carries.

    Boosts Mana, reduces Cooldown, and an aura that helps reduce those heavy attackers.

    Heavy AP enemy team


    Magic resist, health, Mana, and a ability blocking shield, This is really useful ;).

    Health Regen based on maximum Health, Magic resist and the best...Movement Speed sooooooooo Warpath +++++++.

    Hybrid enemy team


    The best item for a health boost and some more health regen... Going tankier??? Here you go. P.S: It's not that I don't recommend this item for the Heavy AP or Heavy AD team, it's just that I'm not going to repeat the item here.

    This item is amazing, I mean really... Armor, Magic resist and a mini Zilean ultimate =3.

    IMPORTANT: I am not going to list all the items that are possible to choose... Just know that these are the ones I like.


Guide Top

Jungling


I use the same jungle route for a lot of champions.

To gank with hecarim, it's only possible when you're level 4, that is if you follow my abilities build.

If you take it for your guide, credit and thank me please.


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Frequently Asked questions.

When a good question comes up in the comment box... I'll be sure to put it up here. space


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Change Log


  • 7/4/2012: Updated Situational Items, Updated Future Reference.
  • 7/3/2012: Released the guide