get
prime

Build Guide by FenrisBlade

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author FenrisBlade

Olaf FenrisBlade

FenrisBlade Last updated on November 4, 2010
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Ability Sequence

2
14
15
17
18
Ability Key Q
4
8
10
12
13
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


General Info-
This is the build as I use it now. The emphasis is on moving, A LOT! With dragon buff, was I was critting for 730+ per swing while jungling. Push your lane at all times, but be weary of MIA from other lanes. I usually position myself at the back of the minion line and dont let enemy champions near. This is easily accomplished with a well leveled reckless swing. With this build you are going to be returning to base a lot of heal. This is not always a bad thing. With the speed of boots early, and zeal walking between lanes and to base is tolerable. Doing so also ads pressure to other lanes as you are MIA a lot. Before you return to lane swing by jungle and finish them with ease with huge crits.

Early Game-
Against Range (Ashe, Fortune),
Stick to bushes.... ghost , reckelss swing.... 1/4 life gone in a single blow. They will fall back and leave you alone a lot of times after a few of these. If they do push, then they are setting you up for a gank most likely.

Against Heavy Tank (Malph, Mord)
Try and keep the pressure on them. Your reckless wont do much to them, so save your health. Pester them with undertow till you get level 3 reckless... then let the pain begin. Against them build with vicious strikes, these types of tanks literally will be health bags to you. As in, Low on health? Ragnarok.... Vicious.... target tank and watch health go back up.

Against Caster,
This build is weak early game before level 6 for casters. Try not to be in lanes against one if at all possible. In the worst case, your going to be running back to base, a lot. Make sure to jungle on your way back tho as clearing a line of jungle is worth a few weak caster shots to your tower. When level six roles around, and you get ragnarok.... say hello to the easy kills. Ghost... Ragnarok.... Vicous.. target with reckless... Usually get an easy kill as you are not able to be stunned or damaged much. Ghost plus Zeal and boots , or even better phantom is a pretty daunting movement speed for a caster to react to coming strait at them.

Late Game-
Only about half the time I get to late game. Usually everyone shouting OP or have QQ by then. Olaf will usually have phantom and zeal done and be working on bloodthirster. Just push and be mindful of your health. Use every off second to jungle. Can down lizard and dragon in less then 6 seconds.



Any suggestions are greatly appreciated. As it is now, Ive never actually lost 1 v 1 to any other champ that isnt x2 the kills of me. Minus the one time I foolishly charged a dodge spec mundo with 4k+ health.