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Olaf Build Guide by cheesepuffk1lla1

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author cheesepuffk1lla1

Olaf in the Jungle (OP) 1v5 S4

cheesepuffk1lla1 Last updated on October 6, 2014
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Ability Sequence

1
5
8
13
17
Ability Key Q
3
7
9
11
14
Ability Key W
2
4
10
15
16
Ability Key E
6
12
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hello Summoners! This is my first build on MOBAfire and I would like to show you a great build on Olaf in the jungle.
Enjoy :)


Guide Top

Runes

3 Quints of Attack Damage - The only reason for the Quints is for ganking and you really don't use the Armor Pen. Quints on Olaf. The only other Quints you can use is Health or Armor it depends how you play him, but I play him more on the offense side.

9 Mark of Attack Speed - The reason to have this is because Olaf is more a ganker that need the ad. All Olaf has for ganking utilities is his Q.

9 Greater Glyphs of Attack speed - I like these because they help with faster clear times and Help with your ganks a lot.

9 Greater Seals of Armor - This helps a lot in the Jungle as well because when you get those trolls in BRONZE 5 (not me, but I am in Bronze 5) that don't leash and are to selfish because they want their farm this is when this comes in handy.


Guide Top

Spells

Smite - I use smite because it clears camps better. For beginners you are suppose to use this ability on monsters in the jungle. Don't ever take it into lane because its pretty much useless.

Flash - I like flash a lot on Olaf because it helps with escape. The reason it is better is because when you reach level 6 you get your ultimate(R). Your ultimate is a ghost, and disables you from everything.