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Olaf Build Guide by Rzaruwka

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rzaruwka

Olaf Pro Damage in Early Game !

Rzaruwka Last updated on June 6, 2012
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Ability Sequence

4
14
15
17
18
Ability Key Q
2
3
9
12
13
Ability Key W
1
5
7
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Chapter 1

Advantages:- Relatively much HP as the Fighter (to the extent that you can safely afford to openly teamfightu)- Good damage (Damage)- Good dps (with full HP Kill fairly quickly and more quickly when HP decreases to us)- Good Slow (Slow)- Best of True skill damage (real insult - So much as we have described the damage as much skill we ask for 100% - Ignores all armor)- Ulti makes it resistant to ALL stun, words, blinds, knock air'y. So sad We Ashe crescent on face. Amumu or above I do not get U.S. The Ulti. Run yourself regardless of all these effects Disable.- Great for races and beat.- Best in 1v1 with each opponent.- It is not difficult to escape even before the 5-ęcioma (Ulti, Ghost, Axe to make sure)- A good carry.- Good for First BloodCons:- Not the best Early Game- The main goal of all casterów (Mage)2) Skills Berserker Rage (passive) For each% lost lives by 1% increases our attack speed.Passyw good in early game he can surprise the uninformed who decided to kill us. Good when "tired of the HP" after teamfighcie, we gain Attack Speed ​​disputes so we can immediately make a nice push turretów.UndertowWe throw an ax at the desired location and ask 65/110/155/200/245 plus 30% of our AD, injury struck units and slowing their movement speed by 16/22/28/34/40% for 2.5 seconds. If you pick up the CD ax skill is reduced by 6s.Skill works as escape mechanism, it can slow down an ax chasing us all the enemies, great for racing, ax throwing a slower enemy is coming to an ax (which usually takes 2 sec.) Raise it, you can throw it again.Vicious StrikesFor 6 seconds, our AD is increased by the amount of damage equal to 12/18/24/30/36 plus .3/.6/0.9/1.2/1.5% of our max HP. In operation of this ability, we gain an additional 9/12/15/18/21 Lifesteal and SpellVamp%.Our main skill when fighting 1v1 with another melee fighter. In conjunction with the liabilities, we can quickly change the course of struggle and tilt the balance in our website (for a while you feel like warwick).Reckless SwingWe ask 100/160/220/280/340 real damage to its target (Ignore any ARMOR OPPONENT) and 40/64/88/112/136 himself.From each other: Our main skill that inflicts real damage, short CD makes this skill our essential skill in battle.Ragnarok (ultimate)Passive: 10/20/30 We gain additional armor penetration (Armor Penetration)Activity: The 5/6.5/8 seconds, we become immune to all effects are reduced disable and damage taken by 25/45/65.It should be used together with Put ii Kill. Good also as an "escape mechanism" We can not zestunować or slow down.3) Summoner SpellsI always play with and the alternative and, good skill against DPS'om demotivating. Good for First Blood, and always the second word with an extra blind. Ghost, as a ghost, to the races, and escapes. And we use Ignite when we know that we will be ready no longer use our ending or teamfightach, cast Ignite on the death of a loved one, and quickly deal with the next.The two proposals outlined above, select "summoner spells" are by. me the most appropriate, and the rest of them I think is unnecessary except:This skill we ONLY if you decide to "Junglowanie Olaf," which is described in section 10 of the guide.4) Masteries & Runes 9x Greater Mark of Desolation (1.96 Armor Penetration) 9x Greater Glyph of Warding (1.49 Magic Resist) 9x Greater Mark of Evasion (0.75% dodge) 3x Greater Quintessence of Fortitude (32.4 Health)5) Build"Semi-Tank-Beast"Start items: Long Sword and Hp Potion bonus to light in early ADThe next items are lightweight Phage bonus to AD, and HP and a 25% chance to slow down the enemy. Finally, buy Boots of Speed, and when we come pieniążków we process these shoes Boots of Swiftness or Mercury's Treads <- obviously you need to take a decision based on the opponent's team, that is, if the enemy team is much casterów (or if they have a lot of stunów and slow'ów ) should buy the other hand, if the team does not have many casterów (magicians) you should buy, which buys more because of our ulti which usually protects us from stunami / words etc.Immediately afterwards you need to buy Giant's Belt. Why so late? As a bonus to HP have been pretty good with Phage'a, and shoes are needed because the earlier we fight a lot, we run and run. In the end, and rebuild the Frozen Mallet. Item disputes generally gives a bonus to HP and a nice passive, which slows down our enemy for 2.5 seconds every time you hit him. I can never wait for this item: Vampiric Scepter, because that gives us a good Lifesteal while improving our own. This item is essential to build the Emblem of Valour, who along with the Recurve Bow rebuild on Stark's Fevor. I give bonus disputes AS + much Lifesteal (our allies get half of these bonuses). Already at this stage we are ready to fight any foe, to regular porches as well. Next, our goal is The Bloodthirster. Finally, additional AD + Lifesteal. Why Lifesteal again? Larger survi in ​​fights outside the Lifesteal the more the better and better is ours. Hence the fact that when we lack HP, we're going to kill even jungli golem and get back to full HP. In addition, DPS / AD / Lifesteal is a powerful combination. Regardless of our large amount of HP as a fighter, I think that would be a good idea to Atma's Impaler, that 2% of your max HP converts to AD and give 18% chance to critical, which, given our DPS-ie not a small amount. Usually the game ends here, but when is still ongoing, and we have all the items, the purchase would be a good idea to increase the Guardian Angel of our survi and buff to Armor and Magic Resist.With this build at lvl 18 we have about 2800 HP and 290 AD. A good choice of location is also Warmog's Armor. With this item we have, instead of 2815 HP 4035 HP instead of 293 AD and 318 AD gain (thanks), and of course the extra HP regen. This item can also play a much more aggressive.Build, why so? Recently popular it became Olaf doing the tank, but I remain faithful to buildowi, the question why? And because my build does with Olaf beasts, is dangerous in close quarters, almost unstoppable, and how would this not enough, we have great survi for such a dangerous fighter. Describe it as semi-Tank-Beast.6) Description of the stages of the gameEarly:At the beginning of Level 1-6 as soon as we go into our lane, into the bushes, then we throw an ax in the direction opposite the bushes to see if someone is already there, if it does not enter into it and wait until someone comes along to us, using the exhaust and ax + cast our partner, we have a 98% chance of First Blood. Then Kill the past does not lean out too much (unless we feel that we have an advantage), harrasujemy ax opponents, regardless of mana.Middle:lvl 6-11 here already actively participating in the porches, can no longer initiate combat. From time to time you can go in and do it quickly golem. Now we are more confident, play aggressively, but without exaggeration. We'll give it advice "turret dive'ować," or a live opponent dopadać barely below the tower.Late:Level 11-18 At this stage, actively participate in the porches, they even start, we can safely run at three-four as a starting porch. When you begin to look forward teamfighty carefully on the first move of the opponent or someone from the team, we will give a signal (alert, ping) and go. We are tough, so hold out, especially under the pressure of our buddies, the others should be more withdrawn, where suddenly everyone starts to beat you, back off for a while, then come back right away in the heart of the fight. Find yourself the easiest target and hit it in turn.- When you look at a little figure of Olaf, even if we have 50% HP does not run away from the other melee fighters chasing us! We can kill them (of course it does not work when there is no statistical items and 2/7) Of course, different from nukerami (Annie, Malzahar, Morgan) - Do not be afraid to fight an opponent who has the advantage of numbers, under the cover and a buddy can give you advice. - In the early game does not play too aggressively. Start in mid. - When fighting 1v1 with another melee fighter, we see that our HP drastically decreases with DO NOT PANIC, and Exhaust / Ignite 'and you will win this fight.Cofnij zmiany