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Olaf General Guide by Tankish

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Tankish

Olaf Tanish DPS

Tankish Last updated on October 15, 2012
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Ability Sequence

1
14
15
17
18
Ability Key Q
3
4
8
10
12
Ability Key W
2
5
7
9
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
3/
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Olaf

Your Goal with Olaf as my build for AD Offtank is to do all lot of damages and tank your bottom lane too as well.

Items
1: The most important items is Frosen Mallet that give you Health and damage and a slow effect that is really useful in the early gaming and in the late gaming too.

2: Zeke's Herald is really important for you to survive and give you health and CDR (cold down reduction) as well.

3: Sunfire cape is me 3 most important item in this build because you got health and a passive that do magic damage to nearby enemies.

Skills
Your "W" spell is the most important for your survival in late and early game. And it's gives Olaf a damage and life steal buff and that can help you survive a situation that you dies in normal cases. And thats why i max it first.

The second most important spell for me when i play this build is "E" spell and it's because it a good spell to execute a champion fast and thats why i max it last. And this spell is why the health on Olaf is important because it cost a amount of health to use this spell.

The "Q" spell max i last because it only use to slow enemies when the try to flee from you, or take the last health to kill a champion and thats why I max that spell last.

The "R" spell do i take in lvl 6/11/16 as usually, because it's important and a good spell because you can't be slowed and you take reduced damaged for a time!


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